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path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs (unfollow)
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2010-07-04Got rid of all hyperassets references. Also fixed accessing textures in user'...Diva Canto1-0/+7
2010-07-04Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...Diva Canto1-0/+52
2010-06-29Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ...Diva Canto1-11/+2
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-0/+14
2010-05-24minor: expand upon comments about not scheduling two full updates for attachm...Justin Clark-Casey (justincc)1-2/+3
2010-04-19Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker1-1/+1
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-1/+1
2010-03-03Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)1-6/+10
2010-02-24Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto1-2/+2
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-3/+3
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...John Hurliman1-4/+5
2010-01-30* HGScene is no more.Diva Canto1-0/+654