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My fork of OpenSim for IG and MG, called SledjChisl.
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CoreModules
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Framework
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InventoryAccess
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InventoryAccessModule.cs
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2010-07-04
Got rid of all hyperassets references. Also fixed accessing textures in user'...
Diva Canto
1
-0
/
+7
2010-07-04
Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...
Diva Canto
1
-0
/
+52
2010-06-29
Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ...
Diva Canto
1
-11
/
+2
2010-06-01
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
1
-0
/
+14
2010-05-24
minor: expand upon comments about not scheduling two full updates for attachm...
Justin Clark-Casey (justincc)
1
-2
/
+3
2010-04-19
Avoid duplicate script resumes. Move resume calls to more logical places
Melanie Thielker
1
-1
/
+1
2010-04-19
All scripts are now created suspended and are only unsuspended when the object
Melanie
1
-0
/
+1
2010-03-10
Formatting cleanup. Add copyright notices.
Jeff Ames
1
-1
/
+1
2010-03-03
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
1
-6
/
+10
2010-02-24
Fixed typo that was affecting the BasicInventoryAccessModule
Diva Canto
1
-2
/
+2
2010-02-22
Changed asset CreatorID to a string
John Hurliman
1
-3
/
+3
2010-02-22
* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...
John Hurliman
1
-4
/
+5
2010-01-30
* HGScene is no more.
Diva Canto
1
-0
/
+654