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path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs (follow)
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* * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-151-2/+2
| | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* * HGScene is no more.Diva Canto2010-01-301-0/+200
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module