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path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs (unfollow)
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2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman1-2/+2
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-1/+1
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-01-30* HGScene is no more.Diva Canto1-0/+200
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module