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* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-5/+5
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* Adds tons of packets.Revolution2009-12-312-0/+47
| | | | | | Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* Completely remove the prior implementation of the request event handlingMelanie2009-09-221-1/+1
| | | | | on poll handlers. Introduce a new delegate on the PollServiceEventArgs that allow access to the request headers and body.
* Make the poll service handler call the handler method on incoming requests.Melanie2009-09-211-1/+6
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* Add a RequestID (UUID.Random()) to the PollRequest and pass it to allMelanie2009-09-211-4/+4
| | | | even hander delegates.
* Add a UUID param to NoEvents in PollServiceEventArgs to make it more genericMelanie2009-09-211-2/+2
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* Fixes a race condition in EQ processing that was making EQs pop up again ↵Diva Canto2009-08-111-8/+12
| | | | | | upon client close. Commented remote call on GetSystemFolders again, so that it's not live yet.
* * Fix a locking issue in the EventQueueTeravus Ovares2009-07-311-10/+22
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* * Fixed another potential httpserver leak.Teravus Ovares2009-07-301-2/+4
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* * An attempt to fix mantis #3953Teravus Ovares2009-07-291-2/+2
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* * Adds the ability to have a thread efficient long poll service (such as the ↵Teravus Ovares2009-07-291-13/+80
| | | | | | | | | eventqueue) * If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users. * Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer * Generic enough to be used for many long poll services, not only the EventQueue.
* Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker2009-07-101-2/+2
| | | | | | Change all uses of the HttpServer properties to use the new singleton
* comment out some excessively verbose eventqueue debugging messagesDahlia Trimble2009-07-051-2/+2
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* When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker2009-06-191-1/+1
| | | | | | | | | out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
* * Corrected CAPS namespacesArthur Valadares2009-06-181-2/+2
| | | | | * "luke, use the sed"
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-012-2/+2
| | | | LICENSE.txt.
* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-041-0/+1
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* Thanks to mpallari for Mantis #3310: Make EventQueueGetModule more inheritableDahlia Trimble2009-03-191-8/+8
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* large scale fix for svn props after "the great refactor"Sean Dague2009-02-122-22/+22
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* * optimized usings.lbsa712009-02-122-33/+24
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-102-0/+1089
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator