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2019-07-24For the "teleport from above" case, do the right thing.onefang1-3/+4
Which includes looking for designated floor prims, which have ^ as the first character of their description. Don't do "teleport from above" when we have proper coords.
2019-05-19Remove silly 4096 sim TP check for a client bug that was fixed long ago.onefang1-47/+0
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang3-908/+929
2016-11-03No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel1-45/+0
viewer, which is half done. Less to delete this time.
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel3-765/+1731
2013-02-23No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel1-46/+0
viewer, which is half done.
2013-01-25Changed a couple of debug messages at the request of osgrid.Diva Canto1-2/+2
2012-11-12More module cleanup: removed the CoreModules.Framework modules directives ↵Diva Canto2-0/+4
out of .addin.xml.
2012-11-02HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵Diva Canto1-2/+2
THESE.
2012-10-26Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations ↵Justin Clark-Casey (justincc)1-15/+16
since the call itself does nothing and the return value is ignored by all callers. This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)1-1/+6
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-09Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)1-4/+4
easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-10-06On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)1-5/+17
bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-09-26Use GridUser properly for foreign users.Diva Canto1-0/+2
2012-09-25Oops, that should be inside the curly bracket.Diva Canto1-3/+3
2012-09-21This fixes HG attachments' missing assets (textures, etc).Diva Canto1-0/+28
Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-16HG2.0: Generalized the allowed HG appearances to be more than 1.Diva Canto1-31/+59
2012-09-15More on HG2.0: added the possibility of controlling the appearance that ↵Diva Canto2-2/+171
avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test.
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)1-1/+1
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-06-26Add regression test to check that attachments in source region are deleting ↵Justin Clark-Casey (justincc)1-0/+5
when an agent teleports to a neighbouring region
2012-06-26If crossing attachments into another region pre-fatpack, clone objects ↵Justin Clark-Casey (justincc)1-17/+26
before changing properties to avoid hud display race condition with update threads. This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed. This only applies to crossings to simulators running code released before April 2011.
2012-06-12OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent ↵Justin Clark-Casey (justincc)1-25/+21
rather than scanning all scene for the presence with the right id Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-08Don't make duplicate call to ScenePresence.Close() separately in ↵Justin Clark-Casey (justincc)1-1/+0
ETM.DoTeleport() if an agent needs closing. This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-05-28refactor: factor out entity transfer state machine into a separate class to ↵Justin Clark-Casey (justincc)3-239/+330
make code more analyzable
2012-05-28If handling the failure of teleport, move agent state to CleaningUp when we ↵Justin Clark-Casey (justincc)1-3/+6
start the handling. Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-25Resolve some mono compiler warnings.Justin Clark-Casey (justincc)2-2/+2
2012-05-25on agent cross, remove from physics scene after its been placed in transit, ↵Justin Clark-Casey (justincc)1-3/+7
not before.
2012-05-25refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check ↵Justin Clark-Casey (justincc)1-90/+92
return earlier to simplify method
2012-05-25Stop it being possible for an agent to teleport back to its source region ↵Justin Clark-Casey (justincc)1-24/+165
before the source region has finished cleaning up old agent data and structures. If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states. To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp). This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up. Tested on standalone, grid and with v1 and v3 clients.
2012-05-24Don't actually proceed on a within-region teleport if another is already ↵Justin Clark-Casey (justincc)1-0/+2
taking place, rather than just (falsely) logging that we're not going to proceed. An oversight from recent commit 9ab0c81
2012-05-24On inter-region teleport, only stand the avatar up if the QueryAccess call ↵Justin Clark-Casey (justincc)1-7/+7
to the destination scene actually succeeds.
2012-05-24Now that the EntityTransferModule is per-region, fetch the event queue ↵Justin Clark-Casey (justincc)1-18/+22
module once rather than repeatedly via scene presences
2012-05-24Fix issue where a dns resolution failure on the final destination might ↵Justin Clark-Casey (justincc)1-192/+200
leave the user unable to teleport since the transit flag was not being reset. This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places.
2012-05-24If an agent is still registered as 'in transit' by the source region, don't ↵Justin Clark-Casey (justincc)2-66/+58
allow an immediate teleport back. This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence. This is rare in viewers but much more possible via scripting or region module. However, more needs to be done since virtually all clean up happens after the transit flag is cleared . Possibly need to add a 'cleaning up' state to in transit. This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists. Changes were also required in LocalSimulationConnector. Tested in standalone, grid and with local and remote region crossings with attachments.
2012-05-21Setting 'in transit' on a local teleport as well as inter-region teleports.Justin Clark-Casey (justincc)1-0/+9
This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport. This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
2012-05-17Remove redundant "Teleport failed:" from reason when QueryAccess fails for ↵Justin Clark-Casey (justincc)1-4/+12
the destination simulator. This part of the string is already provided by the viewer. Also adds more reason logging for diagnostics when teleports are refused/fail.
2012-05-14Set the agent in transit teleport flag at the first available opportunity ↵Justin Clark-Casey (justincc)1-11/+37
(i.e. when IsInTransit() was being checked) to close down a race condition. On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts. However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check. This has been seen in the field and the results aren't pretty. This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window. More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-14Add more region information to some teleport related loggingJustin Clark-Casey (justincc)1-7/+8
2012-05-03Reinsert a 2000ms delay before closing a no longer required agent on the ↵Justin Clark-Casey (justincc)1-2/+7
source region after teleport to resolve Imprudence teleport problems. Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region. If Imprudence receives a DisableSimulator in this period, it quits. We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly. This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)1-6/+1
2012-05-01Comment out the five second sleep in etm.DoTeleport() if the old agent needs ↵Justin Clark-Casey (justincc)1-1/+1
to be closed because it is no longer in the child's view distance. This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success. There are no async operations between this sleep and the WaitForCallback() If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection. If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue. Tested on standalone, local grid and distributed grid. Please revert if there's something that I've missed.
2012-05-01Remove some test code that accidentally crept in with 9d2e1c67Justin Clark-Casey (justincc)1-3/+0
2012-05-01Add regression test for teleporting between neighbouring regions on the same ↵Justin Clark-Casey (justincc)1-4/+26
simulator This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01Move max teleport distance check down into etm.DoTeleport() since this ↵Justin Clark-Casey (justincc)1-40/+41
should apply to all teleport calls, not just those through Teleport()
2012-05-01refactor: Split most of EntityTransferModule.Teleport() into its same region ↵Justin Clark-Casey (justincc)2-122/+159
and different region teleport components. DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-04-27If a Grid God teleports then include the Godlike teleport flag. This can ↵Oren Hurvitz1-0/+6
affect the starting position in the destination region.
2012-04-27Minor change in error message (HG teleport failures)Diva Canto1-1/+1
2012-04-27Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)1-1/+2
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
2012-04-26Tweak log messages on local region to region teleport path to help with ↵Justin Clark-Casey (justincc)2-18/+36
problem resolution.
2012-04-24Slight rewording of output messages.Diva Canto1-1/+1