| Commit message (Collapse) | Author | Age | Files | Lines |
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Uri.ToString() drops the port when it's port 80.
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region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
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on get_agent_home in UAS.
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rather than just saying "destination not found"
Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
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instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
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and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
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the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
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Changed the stored region names of HG regions. Increased the size of regionName in DB.
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things may still fail.
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foreign grids.
* Added missing config in StandaloneHypergrid.ini
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home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
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* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
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* Added basic machinery for teleporting users home. Untested.
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* Moved TeleportClientHome to EntityTransferModule
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