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path: root/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs (follow)
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* At strategic points in the teleport process, if the client has simultaneously...Justin Clark-Casey (justincc)2013-03-221-7/+13
* On a teleport, lock m_agentsInTransit whilst we grab the value to check for c...Justin Clark-Casey (justincc)2013-03-211-1/+8
* Improve teleport cancellation in some circumstances, though cancelling telepo...Justin Clark-Casey (justincc)2013-03-121-27/+97
* refactor: factor out entity transfer state machine into a separate class to m...Justin Clark-Casey (justincc)2012-05-281-0/+269