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path: root/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs (follow)
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* Wrap contents of ETM.CrossAgentToNewRegionAsync() in try/catch to avoid a fai...Justin Clark-Casey (justincc)2014-04-031-13/+19
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ...dahlia2014-02-201-0/+2
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-6/+15
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-34/+14
* varregion: enable teleporting to a varregion by clicking on the map andRobert Adams2014-01-261-3/+28
* Merge branch 'master' into varregionRobert Adams2014-01-191-1/+1
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| * minor: since structs are values, assigning them to another variable copies it...Justin Clark-Casey (justincc)2014-01-171-1/+1
| * Some missing definitions needed for successful compilation.Robert Adams2014-01-041-1/+2
| * varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-041-11/+21
* | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-031-11/+21
* | varregion: extract banned region logic into a class for cleanlyness.Robert Adams2013-12-271-33/+174
* | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-261-22/+21
* | varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams2013-12-241-1/+2
* | varregion: fix bug where destination region is not found and object isRobert Adams2013-12-241-47/+61
* | Merge branch 'master' into varregionRobert Adams2013-12-171-503/+235
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| * This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie2013-12-111-217/+204
* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-12/+12
* | varregion: Add MaxRegionSize constant and enforce in RegionInfo.Robert Adams2013-11-301-60/+158
* | VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams2013-09-281-24/+24
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* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-271-4/+4
* minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)2013-09-261-0/+4
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-191-4/+49
* Allow setting the EntityTransfer-max_distance to 0 to override distance check...BlueWall2013-09-121-0/+3
* Fix bug where users teleporting to non-neighbour regions could continue to he...Justin Clark-Casey (justincc)2013-09-021-0/+7
* minor: shortern warning messages in EntityTransferModule when UpdateAgent() f...Justin Clark-Casey (justincc)2013-08-231-4/+4
* Try to make "slow down" message that one could receive on rapid teleporting m...Justin Clark-Casey (justincc)2013-08-151-1/+2
* Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a l...Justin Clark-Casey (justincc)2013-08-151-2/+6
* Rely on the Scene.IncomingCloseAgent() check as to whether the connection sho...Justin Clark-Casey (justincc)2013-08-151-14/+6
* Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.Justin Clark-Casey (justincc)2013-08-151-12/+12
* Comment back out seed dump code enabled in b1c26a56. Also adds a few telepor...Justin Clark-Casey (justincc)2013-08-091-16/+22
* Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-081-23/+25
* minor: add some method doc to ScenePresence fields used for entity transfer, ...Justin Clark-Casey (justincc)2013-08-071-5/+9
* Add post-CreateAgent teleport cancellation/abortion functionality from v1 tra...Justin Clark-Casey (justincc)2013-08-071-0/+21
* This should fix all issues with teleports. One should be able to TP as fast a...Diva Canto2013-07-251-4/+7
* Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds...Justin Clark-Casey (justincc)2013-07-261-7/+7
* Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotCl...Justin Clark-Casey (justincc)2013-07-261-2/+4
* If a returning teleport starts to reuse a downgraded child connection that wa...Justin Clark-Casey (justincc)2013-07-261-1/+9
* Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect wa...Diva Canto2013-07-241-2/+2
* Deleted all [ZZZ] debug messages.Diva Canto2013-07-241-1/+0
* The previous commit did fix the infinity problem! I'm putting the same time o...Diva Canto2013-07-241-7/+13
* Today's wild shot at the infinity problem. Wait on the child agent left behind.Diva Canto2013-07-241-1/+3
* More on putting TP V1 as it wasDiva Canto2013-07-241-16/+16
* Minor improvements on TP V1 trying to make it exactly as it was before.Diva Canto2013-07-241-15/+17
* New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto2013-07-241-67/+196
* Further tweaks on TPs: not sending the callback URL and instead waiting 15sec...Diva Canto2013-07-241-26/+33
* EXPERIMENTAL: yet another variation of ES/EAC/TPFinishDiva Canto2013-07-241-39/+39
* Change the auth token to be the user's sessionid.Diva Canto2013-07-141-3/+3
* Guard against unauthorized agent deletes.Diva Canto2013-07-131-7/+7
* Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+3
* minor: remove long commented out scene cache clearing code in EntityTransferM...Justin Clark-Casey (justincc)2013-05-161-9/+0