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* When saving appearance, only save the baked textures, not the other face ↵Justin Clark-Casey (justincc)2011-08-121-5/+43
| | | | textures (which are already stored permanently)
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-2/+2
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* Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-092-24/+65
| | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-061-1/+1
| | | | This seems to make more sense as we can get SP.ControllingClient
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-063-17/+17
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* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-064-23/+23
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* Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-011-0/+4
| | | | | | Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
* When we start the appearance saving thread, make sure we set the culture to ↵Justin Clark-Casey (justincc)2011-07-291-0/+5
| | | | | | | En_US so that a different culture doesn't save values with commas as decimal points, etc. This will hopefully stop giants stalking the grid. See http://opensimulator.org/mantis/view.php?id=5614
* Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+3
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* When handling SetAppearance packet, always save the appearance; not only if ↵Oren Hurvitz2011-07-211-5/+5
| | | | the texture was changed
* Fixed updating avatar appearanceOren Hurvitz2011-07-211-10/+17
| | | | Signed-off-by: root <root@grid00001.t-data.com>
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-07-162-2/+2
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* If object is an attachment, make llGetVel() return the avatar's speed rather ↵Justin Clark-Casey (justincc)2011-07-151-1/+0
| | | | | | than the object's own zero speed. As per http://opensimulator.org/mantis/view.php?id=5575
* minor: method doc for baked texture uploadingJustin Clark-Casey (justincc)2011-07-151-1/+2
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* refactor: Move all callers of the obsoleted ↵Justin Clark-Casey (justincc)2011-07-131-3/+4
| | | | SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest()
* refactor: slightly simplify testJustin Clark-Casey (justincc)2011-07-091-4/+1
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* Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ↵Justin Clark-Casey (justincc)2011-07-091-1/+1
| | | | effects and return object
* Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵Justin Clark-Casey (justincc)2011-07-092-9/+87
| | | | | | | AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests.
* Create a very basic initial test which just creates an 'npc' and tests that ↵Justin Clark-Casey (justincc)2011-07-021-40/+0
| | | | the scene presence exists
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-2/+2
| | | | | | This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
* minor: temporarily comment out the local status notify friends messages seen ↵Justin Clark-Casey (justincc)2011-06-271-1/+1
| | | | | | on login/logout, since it's a bit noisy on the console. Please uncomment if/when this is still needed.
* tweak messages. Make verbose inventory item save message give the item name ↵Justin Clark-Casey (justincc)2011-06-141-1/+3
| | | | as well as item id and asset id
* A few more cleanups on the way to close ↵Diva Canto2011-06-111-11/+3
| | | | http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array.
* Only send AgentOnline to the client if the friendsOnline list has elements. ↵Diva Canto2011-06-111-1/+1
| | | | Also, increased the timeout on UserAgentServiceConnector, StatusNotification again.
* Added a Sleep in between each site call, to slow the xml-rpc requests down.Diva Canto2011-06-101-37/+40
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* More tweaking on the UserAgentServiceConnector: add constructor that does ↵Diva Canto2011-06-101-1/+1
| | | | not do DNS lookup, and use that for friends notification.
* This hopefully fixes all issues with online/offline notifications across ↵Diva Canto2011-06-072-3/+10
| | | | grids. http://opensimulator.org/mantis/view.php?id=5528
* This fixes the crash reported in ↵Diva Canto2011-06-071-3/+5
| | | | http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
* More on the hunt for the slow down on HGFriendsModule. - Don't requests the ↵Diva Canto2011-06-061-48/+71
| | | | online friends on foreign grids. If this works, there's another way of getting that info.
* Moved the Mono Addins declaration of the HGFriendsModule to where the one ↵Diva Canto2011-06-061-1/+0
| | | | for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
* This should make offline IMs work again. It should work for incoming foreign ↵Diva Canto2011-06-061-1/+4
| | | | IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
* Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)2011-06-041-4/+15
| | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item.
* insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ↵Justin Clark-Casey (justincc)2011-06-042-11/+37
| | | | rather than just the first one
* create TestGetInventoryItem()Justin Clark-Casey (justincc)2011-06-041-13/+7
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* Bug fix on HG IM.Diva Canto2011-06-021-2/+6
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* [Profiles] --> [Profile]Diva Canto2011-06-011-2/+2
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* Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-1/+2
| | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-271-1/+4
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| * When saving an iar, don't chase down link asset IDs (since these points to ↵Justin Clark-Casey (justincc)2011-05-271-1/+4
| | | | | | | | | | | | other items rather than real assets) This bug had no practical effect other than to make "save iar" misreport the number of missing assets
* | HG lures working! Friends can offer friends HG teleports via the profile. ↵Diva Canto2011-05-273-4/+256
|/ | | | WARNING: additional configuration for HG inis -- see *Common.ini.example
* Added a BasicProfilemodule so that the profile-based actions (like give ↵Diva Canto2011-05-271-0/+173
| | | | inventory, etc) work. This is just a mock profile, the same for all users, and with no DB backend behind it -- meaning that nothing will be saved. For serious profiles, use 3rd party implementations.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-263-18/+145
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| * Add --noassets option for "save iar"Justin Clark-Casey (justincc)2011-05-263-18/+145
| | | | | | | | | | | | | | | | Like "save oar", this saves an iar without assets This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately). This also bumps the iar format version to 0.3 and 1.2 respectively. 0.3 is backward compatible with previous opensim versions 1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
* | HG IM in grid mode working fairly well. Unknown target user references ↵Diva Canto2011-05-261-0/+74
| | | | | | | | looked back in source user's User Agent service.
* | HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵Diva Canto2011-05-251-0/+268
| | | | | | | | testing.
* | HG friends: Status notifications working. Also initial logins get the online ↵Diva Canto2011-05-232-47/+207
| | | | | | | | friends in other grids.
* | More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto2011-05-222-107/+212
| | | | | | | | security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
* | Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto2011-05-212-208/+154
| | | | | | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-213-22/+19
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| * Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-213-3/+0
| | | | | | | | OpenSim.Tests.Common instead