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* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2010-06-132-2/+2
| | | | neighbours.
* Revert "Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)2010-06-111-2/+2
| | | | | | GetFolder(InventoryFolderBase folder)" This reverts commit 3525195bc9b5fdfd9799411edd452981ef1f4ebd.
* Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)2010-06-111-2/+2
| | | | | | | GetFolder(InventoryFolderBase folder) This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood. This is in line with other methods that alraedy allow requests via uuid
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-06-112-99/+35
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| * Reinstated the check on im.binaryBucket.Length, this time on the local ↵Diva Canto2010-06-111-3/+4
| | | | | | | | handler for inventory offers.
| * Inventory offers and subsequent notifications of acceptance/decline now ↵Diva Canto2010-06-112-98/+33
| | | | | | | | working across the board.
* | create inactive test for iar folders/items merged with existing pathsJustin Clark-Casey (justincc)2010-06-112-36/+48
|/ | | | add various helper functions for simplifying test readability
* Better friends notification: get rid of OnLogout and use OnClientClose for ↵Diva Canto2010-06-111-23/+14
| | | | sending notifications. This takes care of crashed sessions. Also, made the notifications themselves asynchronous.
* Bug fix on friends notifications. OnClientClose and OnLogout ordering are ↵Diva Canto2010-06-101-8/+33
| | | | unpredictable; when OnClientClosed happened first, it was removing the friends list, which would prevent OnLogout notifications to go out.
* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-21/+29
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* Reverting that last permissions check upon drop. Looks like all dropped ↵Diva Canto2010-06-091-10/+5
| | | | attachments are deleted from inventory.
* Bug fix on attachments: don't delete the item from inventory when it's ↵Diva Canto2010-06-091-4/+9
| | | | dropped on the ground.
* Bug fix: update the list of friends upon MakeRoot, because child agents ↵Diva Canto2010-06-051-1/+1
| | | | don't get notified of new friendships.
* various refactorings on methods to replicate IAR paths to user inventory in ↵Justin Clark-Casey (justincc)2010-06-052-82/+128
| | | | order to improve readability
* refactor: do pathname trimming outside of ReplicateArchivePathToUserInventory()Justin Clark-Casey (justincc)2010-06-042-11/+8
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* add ability for load iar/save iar to take in arbitrary optionsJustin Clark-Casey (justincc)2010-06-041-20/+47
| | | | not used for anything yet
* bring TestLoadIarV0_1AbsentUsers() back onlineJustin Clark-Casey (justincc)2010-06-041-63/+56
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* bring TestIarV0_1WithEscapedChars() back onlineJustin Clark-Casey (justincc)2010-06-041-89/+72
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* bring test TestLoadIarV0_1ExistingUsers() back onlineJustin Clark-Casey (justincc)2010-06-041-81/+76
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* remove pointless mock user account service since the real one can now be ↵Justin Clark-Casey (justincc)2010-06-041-1/+1
| | | | easily configured for test purposes
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-06-042-26/+43
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| * Fixed a couple of buglets in Friendship offers / acceptance / decline when ↵Diva Canto2010-06-042-26/+43
| | | | | | | | avies are in different sims.
* | get TestSaveIarV0_1() working again by setting up an ↵Justin Clark-Casey (justincc)2010-06-042-3/+5
|/ | | | | | OpenSim.Data.Null.UserAuthenticationData plugin additional tweaks to get this working properly
* get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-281-106/+99
| | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
* restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to ↵Justin Clark-Casey (justincc)2010-05-281-51/+37
| | | | work with the new UserAccountService/InventoryService
* fission UserAccountService.HandleCreateUser() into two methods, one which ↵Justin Clark-Casey (justincc)2010-05-281-52/+50
| | | | handles user command parsing and another which actually does the work
* Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-282-6/+18
| | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
* refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵Justin Clark-Casey (justincc)2010-05-281-1/+0
| | | | ArchiveHelpers
* Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)2010-05-211-9/+7
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* Address symptom of Mantis 4588 (though not the cause) by moving the avatar ↵Justin Clark-Casey (justincc)2010-05-151-2/+3
| | | | dereference inside the exception catch
* Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671Justin Clark-Casey2010-05-141-0/+4
| | | | | Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!
* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-0/+2
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* More cleaning on presence. Friends online/offline works again.Diva Canto2010-05-083-98/+89
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* Strip estate message sending out from the estate management module andMelanie Thielker2010-05-041-8/+0
| | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* * XInventory fairly tested, including for HG. Almost ready to switch.Diva Canto2010-04-301-2/+5
| | | | * Removed a few buglets and added better exception handling.
* Spelling in FriendsModule.cs: "filed to load" -> "failed to load"unknown2010-04-281-1/+1
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* Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+2
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-0/+10
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* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-0/+32
| | | | AttachmentsModule
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-0/+12
| | | | AttachmentsModule
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-081-0/+220
| | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
* May fix mantis #4613Diva Canto2010-03-271-1/+2
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* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-193-6/+6
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-172-63/+44
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-151-0/+75
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| * refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-1/+30
| | | | | | | | AttachmentsModule
| * refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-121-0/+46
| | | | | | | | AttachmentsModule
* | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-151-2/+2
|/ | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-1/+31
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