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* Formatting cleanup.Jeff Ames2010-10-273-7/+7
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* Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-221-3/+3
| | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
* Merge branch 'hg16' into mantis5110Jonathan Freedman2010-10-221-3/+3
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| * Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-201-17/+65
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| * \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-201-0/+329
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| * \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-181-3/+3
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| * \ \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-173-0/+480
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| * \ \ \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-101-2/+10
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| * \ \ \ \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-052-7/+7
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| * | | | | | | * additional serveruri cleanupJonathan Freedman2010-10-031-3/+3
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* | | | | | | | print IAR version number on console when savingJustin Clark-Casey (justincc)2010-10-221-2/+6
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* | | | | | | | Implement guard against trying to load incompatible version IARsJustin Clark-Casey (justincc)2010-10-221-2/+19
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* | | | | | | | start parsing iar control fileJustin Clark-Casey (justincc)2010-10-221-1/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
* | | | | | | | write IAR control file first in the archive rather than lastJustin Clark-Casey (justincc)2010-10-221-4/+6
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* | | | | | | | Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)2010-10-221-8/+36
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* | | | | | | * One more goofy thing. I note that the sculpt texture id is broken out of ↵Teravus Ovares (Dan Olivares)2010-10-201-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
* | | | | | | * This removes an ugly extraparams hack that I used and makes ↵Teravus Ovares (Dan Olivares)2010-10-201-17/+62
| |_|_|_|_|/ |/| | | | | | | | | | | | | | | | | UploadObjectAsset into a generic linkset upload tool.
* | | | | | * This concludes UploadObjectAsset for now until the permissions and physics ↵Teravus Ovares (Dan Olivares)2010-10-191-48/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | shape are added to the message serialization. * You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
* | | | | | * Almost complete implementation of UploadObjectAsset cap. all meshes get ↵Teravus Ovares (Dan Olivares)2010-10-181-0/+301
| |_|_|_|/ |/| | | | | | | | | | | | | | uploaded but they're improperly positioned/oriented at the moment.
* | | | | Stop the InventoryTransferModule logging every IM notification it receives, ↵Justin Clark-Casey (justincc)2010-10-191-3/+3
| |_|_|/ |/| | | | | | | | | | | even if they are nothing to do with it.
* | | | A couple of more ways attachment point is sentLatif Khalifa2010-10-151-0/+8
| | | | | | | | | | | | | | | | Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* | | | Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2010-10-142-3/+7
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| * | | | Don't distroy attachments when using viewer 2.1+, strip multiple attachment dataLatif Khalifa2010-10-141-0/+4
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| * | | | Kill some magic numbers in the mesh upload module and change the mesh assetMelanie2010-10-141-3/+3
| | | | | | | | | | | | | | | | | | | | type from 45 to 49 to match OMV trunk
* | | | | * Replacing Magic numbers with EnumsTeravus Ovares (Dan Olivares)2010-10-142-4/+4
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* | | | * A few additional cleanup elementsTeravus Ovares (Dan Olivares)2010-10-142-0/+6
| | | | | | | | | | | | | | | | | | | | * At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong. * Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
* | | | * Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'Teravus Ovares (Dan Olivares)2010-10-141-1/+1
| | | | | | | | | | | | | | | | * At this point. Visually, Mesh works OK. Remember peeps, this is still highly experimental from the viewer side as well as the Simulator side. There are known problems with the new beta viewers and attachment breaking so be careful until that's fixed. Additionally there some new properties in the Mesh Viewer that determine physics settings that are non-functional. More work will be done on that.
* | | | * Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2010-10-142-16/+21
| | | | | | | | | | | | | | | | * Binary error on downloading the mesh though.. so still not yet working.
* | | | Rename file + more testing and tweakingTeravus Ovares (Dan Olivares)2010-10-141-9/+17
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* | | | * Partially complete stuff for Mesh support that Melanie wanted to see ↵Teravus Ovares (Dan Olivares)2010-10-142-0/+449
| |_|/ |/| | | | | | | | | | | | | | | | | before it was done. * Shouldn't break the build. * Doesn't work yet either.
* | | Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa2010-10-091-2/+2
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* | | weird line endings fix commitTeravus Ovares (Dan Olivares)2010-10-091-7/+7
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* | | Return error code instead of the last byte of the file if range is not ↵Latif Khalifa2010-10-091-1/+9
| | | | | | | | | | | | satisfiable
* | | In case when 1 single byte is requested (yes viewer does this)Latif Khalifa2010-10-091-2/+2
| |/ |/| | | | | | | | | | | | | | | | | start of the ranges gets clamped with a wrong value. In case of a texture with 601 byte long texture the viewer request range 0-599 first, then 600- in which case both start and end should be 600. End can also be 0, valid request for the firt byte of the file is 0-0. Thanks to Thickbrick for explaining how HTTP range header works.
* | Formatting cleanup.Jeff Ames2010-10-042-7/+7
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* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
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* Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
| | | | another avatars location
* When receiving intersim IM, don't let the spoof protection bombMelanie2010-09-261-1/+2
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* Prevent spoofing the agent name on text IMMelanie2010-09-251-1/+2
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* Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)2010-09-181-3/+1
| | | | This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
* Revert "* Changed 11 calls for session info to the more optimized API method"root2010-09-172-33/+83
| | | | | This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-7/+3
| | | | MapAndArray collection
* Rename now protected method SetAttachmentInventoryStatus() to ↵Justin Clark-Casey (justincc)2010-09-131-4/+4
| | | | ShowAttachInUserInventory() to match ShowDetachInUserInventory()
* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-131-5/+13
| | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
* If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)2010-09-131-4/+2
| | | | | | attachment as shown in inventory Doing this results in a null reference exception
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-132-3/+5
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* * Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman2010-09-131-4/+6
| | | | inclusive in Range: headers)
* Formatting cleanup.Jeff Ames2010-09-129-74/+74
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+1
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* Over a dozen thread safety fixes in FriendsModuleJohn Hurliman2010-09-091-167/+163
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