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* * Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'Teravus Ovares (Dan Olivares)2010-10-141-1/+1
| | | | * At this point. Visually, Mesh works OK. Remember peeps, this is still highly experimental from the viewer side as well as the Simulator side. There are known problems with the new beta viewers and attachment breaking so be careful until that's fixed. Additionally there some new properties in the Mesh Viewer that determine physics settings that are non-functional. More work will be done on that.
* * Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2010-10-142-16/+21
| | | | * Binary error on downloading the mesh though.. so still not yet working.
* Rename file + more testing and tweakingTeravus Ovares (Dan Olivares)2010-10-141-9/+17
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* * Partially complete stuff for Mesh support that Melanie wanted to see ↵Teravus Ovares (Dan Olivares)2010-10-142-0/+449
| | | | | | | before it was done. * Shouldn't break the build. * Doesn't work yet either.
* Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa2010-10-091-2/+2
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* weird line endings fix commitTeravus Ovares (Dan Olivares)2010-10-091-7/+7
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* Return error code instead of the last byte of the file if range is not ↵Latif Khalifa2010-10-091-1/+9
| | | | satisfiable
* In case when 1 single byte is requested (yes viewer does this)Latif Khalifa2010-10-091-2/+2
| | | | | | | | | | start of the ranges gets clamped with a wrong value. In case of a texture with 601 byte long texture the viewer request range 0-599 first, then 600- in which case both start and end should be 600. End can also be 0, valid request for the firt byte of the file is 0-0. Thanks to Thickbrick for explaining how HTTP range header works.
* Formatting cleanup.Jeff Ames2010-10-042-7/+7
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* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
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* Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
| | | | another avatars location
* When receiving intersim IM, don't let the spoof protection bombMelanie2010-09-261-1/+2
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* Prevent spoofing the agent name on text IMMelanie2010-09-251-1/+2
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* Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)2010-09-181-3/+1
| | | | This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
* Revert "* Changed 11 calls for session info to the more optimized API method"root2010-09-172-33/+83
| | | | | This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-7/+3
| | | | MapAndArray collection
* Rename now protected method SetAttachmentInventoryStatus() to ↵Justin Clark-Casey (justincc)2010-09-131-4/+4
| | | | ShowAttachInUserInventory() to match ShowDetachInUserInventory()
* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-131-5/+13
| | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
* If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)2010-09-131-4/+2
| | | | | | attachment as shown in inventory Doing this results in a null reference exception
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-132-3/+5
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* * Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman2010-09-131-4/+6
| | | | inclusive in Range: headers)
* Formatting cleanup.Jeff Ames2010-09-129-74/+74
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+1
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* Over a dozen thread safety fixes in FriendsModuleJohn Hurliman2010-09-091-167/+163
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* * Changed 11 calls for session info to the more optimized API methodJohn Hurliman2010-09-082-71/+33
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* Fix yet another cause of "Ghost attachments"Melanie Thielker2010-09-061-3/+12
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* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-2/+1
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-041-3/+3
| | | | The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-031-1/+1
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* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-011-7/+74
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* refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵Justin Clark-Casey (justincc)2010-08-311-9/+5
| | | | rather than filter sp.Attachments list directly
* very minor log message and var name tweaking for iar savingJustin Clark-Casey (justincc)2010-08-282-5/+8
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* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-1/+1
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* minor: reduce log chattiness of "load iar" for IARs with lots of foldersJustin Clark-Casey (justincc)2010-08-271-1/+1
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* allow inventory path specified in "load iar" to start with a / (e.g. ↵Justin Clark-Casey (justincc)2010-08-272-1/+33
| | | | /Objects is now valid where it wasn't before)
* refactor: Make IAR tests set up standard iar for loadingJustin Clark-Casey (justincc)2010-08-271-44/+60
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* refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)2010-08-261-2/+58
| | | | since this appears to relate solely to attachments
* refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)2010-08-261-1/+20
| | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
* minor: change log message from info to debugJustin Clark-Casey (justincc)2010-08-261-1/+1
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* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-1/+1
| | | | conditions in linking and unlinking
* Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-233-18/+17
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* Some code cleanup for console command alert.Marck2010-08-201-9/+43
| | | | | | Made parsing of parameters more robust. Allow general alerts without specifying keyword 'general'. Extended help texts.
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-131-3/+3
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* refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)2010-08-131-7/+8
| | | | same name
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-071-1/+1
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| * Remove old test classes that don't actually test anything not done elsewhereJustin Clark-Casey (justincc)2010-08-071-1/+1
| | | | | | | | Also comment out log4net line in InventoryArchiverTests
* | Change the (hackish) constant to match the changed enum for attachsMelanie Thielker2010-08-071-2/+2
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* Merge branch 'iar-merge'Justin Clark-Casey (justincc)2010-08-043-80/+134
|\ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
| * Add --merge switch to load iar.Justin Clark-Casey (justincc)2010-06-303-83/+137
| | | | | | | | | | | | When this switch is used, iar folders are merged with existing same-name user inventory folders. This makes it a little easier to back and restore entire individual user inventories, among other things Added unit test to check behaviour
* | Clean up some messiness in IM sending. Having offline IM enabled now no longerMelanie Thielker2010-08-042-6/+10
| | | | | | | | suppresses "Inventory Saved" messages.