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2010-01-13Several more buglets removed.Diva Canto1-2/+1
2010-01-11Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto1-7/+10
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto9-9/+9
2010-01-10CommunicationsManager is practically empty. Only NetworkServersInfo is there.Diva Canto1-7/+10
2010-01-10* Starting to clean the house...Diva Canto1-1/+1
* Fixed circular dependency
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto6-532/+535
* HG is seriously broken here * Compiles. Untested.
2010-01-09Less refs to UserProfileCacheService. Compiles but likely doesn't run.Diva Canto3-3/+3
2010-01-07* Finished SimulationServiceConnectorDiva Canto3-42/+63
* Started rerouting calls to UserService. * Compiles. May run.
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames4-23/+23
2010-01-01Finally restire the EMPTY friends module (what a mess)Melanie1-550/+1
2009-12-31Adds Friend Finding functionality.Revolution1-0/+23
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-28This is somewhat major-like..... Change the intialization order ofMelanie2-4/+6
Application plugins so that MainServer.Instance gets assigned before RegionModulesController loads the new style shared modules. This is needed because otherwise no new style shared module could register a HTTP method.... if it breaks, you get to keep both pieces
2009-12-28Change FriendsModule, InstantMessageModule, MessageTransferModule, ↵Melanie8-1553/+273
MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
2009-12-25Enable the profile module to be replaced completely, even for the baseMelanie1-0/+13
profile data
2009-12-23Fix a bounds exception I came across in IAR restoreMelanie1-0/+5
2009-12-22Added Close() to Inventory/Archiver/InventoryArchiveReadRequest, so that the ↵Diva Canto1-1/+7
stream can be closed.
2009-11-27Implement god mode user freezing and unfreezingJustin Clark-Casey (justincc)1-27/+44
See http://opensimulator.org/mantis/view.php?id=4356 Thanks Revolution I performed a subsequent probable bug fix in this patch
2009-11-26Resolve issue where an iar load fails to preserve original item creatorsJustin Clark-Casey (justincc)3-2/+17
See http://opensimulator.org/mantis/view.php?id=4394 This change preserves the uuid when a profile is found rather than the ospa
2009-11-25Change chat config code so that enabled = false actually does disable the ↵Justin Clark-Casey (justincc)1-2/+3
chat module
2009-11-25minor: remove some mono compiler warnings, add --merge load oar switch to ↵Justin Clark-Casey (justincc)1-1/+0
help information
2009-11-24Make load/save iar slightly better in the face of io failures by always ↵Justin Clark-Casey (justincc)2-63/+77
attempting to close the streams
2009-11-24minor: remove experimental tags from load iar and save iar commandsJustin Clark-Casey (justincc)1-2/+2
2009-11-23Formatting cleanup.Jeff Ames5-18/+18
2009-11-13minor: A further minor tweak to reduce iar load logging verbosityJustin Clark-Casey (justincc)1-2/+2
2009-11-12refactor some test asset creation into a helper classJustin Clark-Casey (justincc)1-8/+2
remove mono compiler warning
2009-11-12minor: for now stop iar tests spewing log messages when running testsuiteJustin Clark-Casey (justincc)1-1/+1
2009-11-09refactor out iar escapingJustin Clark-Casey (justincc)3-17/+26
2009-11-09minor: correct slightly over-enthusiastic load iar logging messageJustin Clark-Casey (justincc)1-2/+1
2009-11-09fix load iar regression accidentally introduced in last commitJustin Clark-Casey (justincc)1-1/+1
2009-11-09minor: tweak load iar messages to be slightly less verboseJustin Clark-Casey (justincc)1-4/+5
2009-11-09minor: provide updates on number of assets loaded while executing "load iar"Justin Clark-Casey (justincc)1-2/+9
2009-11-09refactor: break actual item load in iar into separate methodJustin Clark-Casey (justincc)1-28/+46
2009-11-09minor: remove some old commented out load iar codeJustin Clark-Casey (justincc)1-30/+0
2009-11-09Tell the user when a 'save iar' has failed because the inventory path could ↵Justin Clark-Casey (justincc)1-53/+21
not be found
2009-11-09Implement human / escaping for inventory folders as well as itemsJustin Clark-Casey (justincc)1-1/+5
2009-11-09refactor path delimiter in iar utilsJustin Clark-Casey (justincc)1-5/+7
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2009-11-09refactor: make human iar escape char a constant rather than a magic charJustin Clark-Casey (justincc)1-3/+5
2009-11-09* for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)2-4/+87
* also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
2009-11-06Fixing the build breakJohn Hurliman1-2/+1
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2-5/+5
unknown asset type, and log an error if it ever does happen
2009-11-05add unit test for iar & escapingJustin Clark-Casey (justincc)1-2/+94
2009-11-05minor test var name tweakJustin Clark-Casey (justincc)1-7/+7
2009-11-05* Escape / character when saving items and folders in an iar so that the ↵Justin Clark-Casey (justincc)2-2/+18
loader doesn't barf
2009-11-05Change the permissions module to use the friend list cache already in theMelanie1-0/+12
friends module instead of requesting the entire friends list over the network each time a prim is touched.
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie1-2/+7
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-10-26* Switched all operations on the list of clients that could be either sync ↵John Hurliman1-1/+1
or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2-9/+16
avoiding locking and copying the list each time it is accessed
2009-10-22A synchronous call to the messaging server was blocking the process of ↵John Hurliman1-1/+7
promoting an agent to a root agent (logins and teleports). Changed to an async method
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman1-5/+6
so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)