| Commit message (Collapse) | Author | Files | Lines |
|
resolution
|
|
|
|
with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere
|
|
|
|
console command isn't valid
|
|
its own iars (oops)
|
|
used by a 3rd party region module and contains non-obvious attachment specific code
There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
|
|
This is pointless as we're supplying the password on the command line
|
|
1.0 IAR since it isn't compatible with older OpenSim releases.
|
|
|
|
yet...
|
|
as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
|
|
and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
|
|
|
|
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
|
|
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
|
|
attached directly from the scene, not from existing inventory
|
|
Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
|
|
fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes.
Signed-off-by: Melanie <melanie@t-data.com>
|
|
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
|
|
|
|
|
|
This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
|
|
|
|
It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
|
|
commenting out most of them as per Mic
|
|
and avatar data are sent. And the number of times they
are stored.
|
|
|
|
to accommodate batching of the many updates that happen on login
and teleport.
Fixed handling of the serial property in appearance.
|
|
|
|
a bigger clean up that needs to happen around locks on appearance.
|
|
old data works. Teleport out of a new region with old data works.
Teleport into a new region with old data does not trigger the
necessary rebake.
|
|
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
|
|
This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
|
|
|
|
|
|
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
|
|
|
|
|
|
|
|
|
|
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
|
|
|
|
|
|
|
|
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
|
|
the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
|
|
UploadObjectAsset into a generic linkset upload tool.
|
|
shape are added to the message serialization.
* You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them.
* Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
|
|
uploaded but they're improperly positioned/oriented at the moment.
|