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2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie1-5/+10
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30minor: remove some old commented out codeJustin Clark-Casey (justincc)1-22/+0
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie1-10/+5
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-29Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)1-29/+18
commenting out most of them as per Mic
2010-10-29Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2-43/+62
and avatar data are sent. And the number of times they are stored.
2010-10-28Configuration of persistent baked textures and save/send delays.Master ScienceSim1-4/+14
2010-10-28Added background thread to handle delayed send and save of appearanceMaster ScienceSim1-55/+164
to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
2010-10-27Formatting cleanup.Jeff Ames3-7/+7
2010-10-26Made the check for texture assets asynchronous. This is one part ofMaster ScienceSim1-7/+10
a bigger clean up that needs to happen around locks on appearance.
2010-10-25Half of the compatibility is working. Login into a new region withMaster ScienceSim1-1/+1
old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)1-3/+3
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* additional serveruri cleanup"Justin Clark-Casey (justincc)1-3/+3
This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
2010-10-22print IAR version number on console when savingJustin Clark-Casey (justincc)1-2/+6
2010-10-22Implement guard against trying to load incompatible version IARsJustin Clark-Casey (justincc)1-2/+19
2010-10-22start parsing iar control fileJustin Clark-Casey (justincc)1-1/+19
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22write IAR control file first in the archive rather than lastJustin Clark-Casey (justincc)1-4/+6
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-8/+36
2010-10-22print IAR version number on console when savingJustin Clark-Casey (justincc)1-2/+6
2010-10-22Implement guard against trying to load incompatible version IARsJustin Clark-Casey (justincc)1-2/+19
2010-10-22start parsing iar control fileJustin Clark-Casey (justincc)1-1/+19
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22write IAR control file first in the archive rather than lastJustin Clark-Casey (justincc)1-4/+6
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-8/+36
2010-10-20* additional serveruri cleanupJonathan Freedman1-3/+3
2010-10-20Major refactoring of appearance handling.Master ScienceSim2-95/+158
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-20* One more goofy thing. I note that the sculpt texture id is broken out of ↵Teravus Ovares (Dan Olivares)1-1/+4
the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
2010-10-20* This removes an ugly extraparams hack that I used and makes ↵Teravus Ovares (Dan Olivares)1-17/+62
UploadObjectAsset into a generic linkset upload tool.
2010-10-19* This concludes UploadObjectAsset for now until the permissions and physics ↵Teravus Ovares (Dan Olivares)1-48/+76
shape are added to the message serialization. * You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
2010-10-18* Almost complete implementation of UploadObjectAsset cap. all meshes get ↵Teravus Ovares (Dan Olivares)1-0/+301
uploaded but they're improperly positioned/oriented at the moment.
2010-10-19Stop the InventoryTransferModule logging every IM notification it receives, ↵Justin Clark-Casey (justincc)1-3/+3
even if they are nothing to do with it.
2010-10-15A couple of more ways attachment point is sentLatif Khalifa1-0/+8
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-14* Replacing Magic numbers with EnumsTeravus Ovares (Dan Olivares)2-4/+4
2010-10-14Don't distroy attachments when using viewer 2.1+, strip multiple attachment dataLatif Khalifa1-0/+4
2010-10-14Kill some magic numbers in the mesh upload module and change the mesh assetMelanie1-3/+3
type from 45 to 49 to match OMV trunk
2010-10-14* A few additional cleanup elementsTeravus Ovares (Dan Olivares)2-0/+6
* At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong. * Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
2010-10-14* Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'Teravus Ovares (Dan Olivares)1-1/+1
* At this point. Visually, Mesh works OK. Remember peeps, this is still highly experimental from the viewer side as well as the Simulator side. There are known problems with the new beta viewers and attachment breaking so be careful until that's fixed. Additionally there some new properties in the Mesh Viewer that determine physics settings that are non-functional. More work will be done on that.
2010-10-14* Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2-16/+21
* Binary error on downloading the mesh though.. so still not yet working.
2010-10-14Rename file + more testing and tweakingTeravus Ovares (Dan Olivares)1-9/+17
2010-10-14* Partially complete stuff for Mesh support that Melanie wanted to see ↵Teravus Ovares (Dan Olivares)2-0/+449
before it was done. * Shouldn't break the build. * Doesn't work yet either.
2010-10-09Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa1-2/+2
2010-10-09weird line endings fix commitTeravus Ovares (Dan Olivares)1-7/+7
2010-10-09Return error code instead of the last byte of the file if range is not ↵Latif Khalifa1-1/+9
satisfiable
2010-10-09In case when 1 single byte is requested (yes viewer does this)Latif Khalifa1-2/+2
start of the ranges gets clamped with a wrong value. In case of a texture with 601 byte long texture the viewer request range 0-599 first, then 600- in which case both start and end should be 600. End can also be 0, valid request for the firt byte of the file is 0-0. Thanks to Thickbrick for explaining how HTTP range header works.
2010-10-04Formatting cleanup.Jeff Ames2-7/+7
2010-10-03* additional serveruri cleanupJonathan Freedman1-3/+3
2010-09-30Prevent dropping someone else's attachmentsMelanie1-0/+3
2010-09-27Quash the region ID on intersim messages. That prevents people from determiningMelanie1-1/+1
another avatars location
2010-09-26When receiving intersim IM, don't let the spoof protection bombMelanie1-1/+2
2010-09-25Prevent spoofing the agent name on text IMMelanie1-1/+2
2010-09-18Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)1-3/+1
This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
2010-09-17Revert "* Changed 11 calls for session info to the more optimized API method"root2-33/+83
This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust