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2011-01-03Allow cross-scope friendships to work, and also allow other cross scope nameMelanie2-2/+2
resolution
2010-12-22Fixed wrong argument cardinality in debug message.Diva Canto1-1/+1
2010-12-22Fix a broken format on an error message. Also replace yet another e.MessageMelanie1-2/+1
with e.ToString(). e.Message is USELESS, it doesn't tell us what happened where, we should use e.ToSTring() everywhere
2010-12-18uncomment "load iar" help lines which added the --merge optionJustin Clark-Casey (justincc)1-5/+3
2010-12-18minor: add [-p|--profile=<url>] to usage line that pops up if save iar ↵Justin Clark-Casey (justincc)1-3/+3
console command isn't valid
2010-12-18Raise maximum iar version that master can load to 1.x, so that it can load ↵Justin Clark-Casey (justincc)1-1/+1
its own iars (oops)
2010-12-14reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵Justin Clark-Casey (justincc)1-0/+16
used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-11Remove the restriction that you have to be logged in when loading/saving iarsJustin Clark-Casey (justincc)2-72/+70
This is pointless as we're supplying the password on the command line
2010-12-11If we're saving an IAR with --profile information, then label this a version ↵Justin Clark-Casey (justincc)1-5/+22
1.0 IAR since it isn't compatible with older OpenSim releases.
2010-12-08Fixed wrong commentDiva Canto1-1/+1
2010-12-08Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase ↵Diva Canto1-1/+1
yet...
2010-12-08Added ability for GetTexture to serve multiple formats. The format may come ↵Diva Canto1-42/+202
as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman1-36/+63
and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
2010-11-29Fix unit test.Diva Canto3-9/+16
2010-11-29Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto4-35/+63
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman1-24/+6
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
2010-11-23Only perform the take object permissions check if an object is being ↵Justin Clark-Casey (justincc)1-55/+50
attached directly from the scene, not from existing inventory
2010-11-21Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto1-2/+8
Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-18Fixed appearance send for avatars with only default textures. This should ↵Master ScienceSim1-53/+74
fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes. Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-22/+12
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-11-08Formatting cleanup.Jeff Ames2-33/+32
2010-11-08Detach attachments displaced by other attachmentsMelanie1-4/+8
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie1-5/+10
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30minor: remove some old commented out codeJustin Clark-Casey (justincc)1-22/+0
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie1-10/+5
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-29Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)1-29/+18
commenting out most of them as per Mic
2010-10-29Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2-43/+62
and avatar data are sent. And the number of times they are stored.
2010-10-28Configuration of persistent baked textures and save/send delays.Master ScienceSim1-4/+14
2010-10-28Added background thread to handle delayed send and save of appearanceMaster ScienceSim1-55/+164
to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
2010-10-27Formatting cleanup.Jeff Ames3-7/+7
2010-10-26Made the check for texture assets asynchronous. This is one part ofMaster ScienceSim1-7/+10
a bigger clean up that needs to happen around locks on appearance.
2010-10-25Half of the compatibility is working. Login into a new region withMaster ScienceSim1-1/+1
old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)1-3/+3
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* additional serveruri cleanup"Justin Clark-Casey (justincc)1-3/+3
This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
2010-10-22print IAR version number on console when savingJustin Clark-Casey (justincc)1-2/+6
2010-10-22Implement guard against trying to load incompatible version IARsJustin Clark-Casey (justincc)1-2/+19
2010-10-22start parsing iar control fileJustin Clark-Casey (justincc)1-1/+19
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22write IAR control file first in the archive rather than lastJustin Clark-Casey (justincc)1-4/+6
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-8/+36
2010-10-22print IAR version number on console when savingJustin Clark-Casey (justincc)1-2/+6
2010-10-22Implement guard against trying to load incompatible version IARsJustin Clark-Casey (justincc)1-2/+19
2010-10-22start parsing iar control fileJustin Clark-Casey (justincc)1-1/+19
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22write IAR control file first in the archive rather than lastJustin Clark-Casey (justincc)1-4/+6
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-8/+36
2010-10-20* additional serveruri cleanupJonathan Freedman1-3/+3
2010-10-20Major refactoring of appearance handling.Master ScienceSim2-95/+158
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-20* One more goofy thing. I note that the sculpt texture id is broken out of ↵Teravus Ovares (Dan Olivares)1-1/+4
the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
2010-10-20* This removes an ugly extraparams hack that I used and makes ↵Teravus Ovares (Dan Olivares)1-17/+62
UploadObjectAsset into a generic linkset upload tool.
2010-10-19* This concludes UploadObjectAsset for now until the permissions and physics ↵Teravus Ovares (Dan Olivares)1-48/+76
shape are added to the message serialization. * You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
2010-10-18* Almost complete implementation of UploadObjectAsset cap. all meshes get ↵Teravus Ovares (Dan Olivares)1-0/+301
uploaded but they're improperly positioned/oriented at the moment.