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2010-04-30* XInventory fairly tested, including for HG. Almost ready to switch.Diva Canto1-2/+5
* Removed a few buglets and added better exception handling.
2010-04-28Spelling in FriendsModule.cs: "filed to load" -> "failed to load"unknown1-1/+1
2010-04-19Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker1-1/+1
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-1/+2
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-04-17refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)1-0/+10
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)1-0/+32
AttachmentsModule
2010-04-16refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)1-0/+12
AttachmentsModule
2010-04-08* Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman1-0/+220
cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-03-27May fix mantis #4613Diva Canto1-1/+2
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake3-6/+6
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2-63/+44
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman1-2/+2
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)1-1/+30
AttachmentsModule
2010-03-12refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)1-0/+46
AttachmentsModule
2010-03-12refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)1-1/+31
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames3-7/+7
2010-03-09Changed a cryptic debug message and a wrong commentDiva Canto1-1/+1
2010-03-06- supporting llTextBoxunknown1-1/+25
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)1-15/+56
need to rationalize method names later
2010-03-05refactor: move another AttachObject methodJustin Clark-Casey (justincc)1-1/+46
2010-03-05refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)1-0/+30
2010-03-05refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)1-0/+141
2010-03-01Offline friendship offers now working.Diva Canto1-8/+41
2010-03-01Friends rights under control.Diva Canto2-70/+33
2010-03-01More work on GrantRights. Still not right.Diva Canto2-44/+101
2010-03-01Fix -1 checks for login caseMelanie1-1/+1
2010-03-01Small tweakMelanie1-1/+1
2010-03-01Should have things the right way around, better that wayMelanie1-1/+1
2010-03-01Change friends to handle offers as it was originally designed. This mayMelanie1-6/+2
need to be changed in SQLite & MSSQL as well
2010-02-28Implement rights changes locall (UNTESTED)Melanie1-10/+38
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto1-16/+38
this needs more testing, but everything is there.
2010-02-28Friends connectors finished. Status notification working across the board. ↵Diva Canto2-58/+282
One last bug: friends online upon login are not being sent to the user.
2010-02-27Status notification (online/offline) working for same sim.Diva Canto1-18/+66
2010-02-27Update the local cache upon friendship acceptance. Logout notifications working.Diva Canto1-0/+4
2010-02-27* Finished implementation of FriendsService.DeleteDiva Canto1-1/+4
* Deny now working
2010-02-27Friends online notifications upon friendship now working (same sim only).Diva Canto2-2/+17
2010-02-27Implement the requestonlinenotification methodMelanie1-0/+23
2010-02-27Move requestonlinenotification generic message to presence moduleMelanie2-6/+30
2010-02-27Implement a handler for requestonlinenotification generic messageMelanie1-0/+6
2010-02-27Friendships established.Diva Canto1-0/+7
2010-02-26* Friendship offers starting to work in the same sim. Not quite right yet.Diva Canto2-102/+243
* Added skeleton for out Connectors/Friends/FriendsSimConnector.cs * Moved request handler to its own file
2010-02-26More flesh to FriendsModule. Still incomplete.Diva Canto1-0/+67
2010-02-26Add the client message handlers. The calling card handlers that are part ofMelanie1-0/+27
the old friends module are omitted intentionally, as I believe those should be in a calling card module, not bundled with friends.
2010-02-26Now showing friends online upon grid login.Diva Canto1-0/+6
2010-02-25Implement local online/offline notificationsMelanie1-0/+37
2010-02-25Check flags on initial loginMelanie1-1/+4
2010-02-25Implement initial online notificationsMelanie1-0/+64
2010-02-25Implement friend permsMelanie1-1/+11
2010-02-25Begin tracking users and friendsMelanie1-0/+81
2010-02-25Grab the presence module and load the friends connector into the friends moduleMelanie1-0/+33