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path: root/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs (unfollow)
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2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)1-4/+2
2011-01-19Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)1-5/+4
2010-10-20* One more goofy thing. I note that the sculpt texture id is broken out of ↵Teravus Ovares (Dan Olivares)1-1/+4
the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
2010-10-20* This removes an ugly extraparams hack that I used and makes ↵Teravus Ovares (Dan Olivares)1-17/+62
UploadObjectAsset into a generic linkset upload tool.
2010-10-19* This concludes UploadObjectAsset for now until the permissions and physics ↵Teravus Ovares (Dan Olivares)1-48/+76
shape are added to the message serialization. * You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
2010-10-18* Almost complete implementation of UploadObjectAsset cap. all meshes get ↵Teravus Ovares (Dan Olivares)1-0/+301
uploaded but they're improperly positioned/oriented at the moment.