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2017-01-07Correct casing on isGod and isViewerUIGodMelanie Thielker1-1/+1
2017-01-07replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov1-1/+1
2017-01-06Restructure god level and permissionsMelanie Thielker1-1/+1
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-3/+3
2014-04-07Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz1-5/+1
2014-04-06When preparing a Hypergrid teleport, tell the receiving grid which user is ↵Oren Hurvitz1-1/+7
entering the grid. This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
2014-04-03When teleporting using Hypergrid, show more informative error messages in ↵Oren Hurvitz1-1/+12
case of error
2013-09-21minor: Add prefix to log message in LureModuleJustin Clark-Casey (justincc)1-1/+1
2013-03-28Instead of going via GodLikeRequestTeleport, auto-teleport the agent ↵Justin Clark-Casey (justincc)1-1/+1
directly in a megaregion, in the same manner at the "teleport user" console command. This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
2013-03-28Make HGLureModule track god like lures as well as normal lures, to see if ↵Justin Clark-Casey (justincc)1-1/+2
this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
2013-02-27Switched to using the other Util function with a default value.Diva Canto1-1/+2
2013-02-27Moved the HG default variables out of [Startup] and into their own section ↵Diva Canto1-1/+1
[Hypergrid] in *Common.ini.example. Backwards compatible for now.
2013-02-22Added new Util function for reading config vars that's more generic than the ↵Diva Canto1-1/+1
one I added yesterday -- this is for helping move config vars out of [Startup]
2013-02-21Simplification of HG configs: HomeURI and GatekeeperURI now are defined as ↵Diva Canto1-1/+3
default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus2-3/+3
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-13Another 21 modules' directives moved out of .addin.xmlDiva Canto1-0/+2
2012-11-12Cleanup on region modules: gave short node id's to all of them.Diva Canto1-1/+1
2012-10-07Fix merge issuesMelanie1-2/+2
2012-10-06On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2-2/+2
bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-05-01refactor: Split most of EntityTransferModule.Teleport() into its same region ↵Justin Clark-Casey (justincc)1-4/+6
and different region teleport components. DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-04-20Stop teleports from dropping tall avatars through or embedding them in the ↵Justin Clark-Casey (justincc)1-1/+7
floor when lured by short avatars. This involves giving the ceiling of the Z-component in a lure rather than the floor. Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2011-09-22Fix failure to teleport when an agent is lured on the same sim (and probably ↵Justin Clark-Casey (justincc)1-4/+12
in neighbouring sims) with HG lure active It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar. However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour. We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
2011-07-16minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-05-27HG lures working! Friends can offer friends HG teleports via the profile. ↵Diva Canto2-3/+256
WARNING: additional configuration for HG inis -- see *Common.ini.example
2011-03-23Raise the position for lures by 2m to prevent the target avatar getting stuckMelanie1-1/+1
in a prim.
2010-11-29Change inworld restart to use blue boxes rather than notices to match SLMelanie1-2/+2
2010-11-28Implement god summonsMelanie1-7/+21
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-46/+15
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-46/+15
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-15/+46
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-28Change FriendsModule, InstantMessageModule, MessageTransferModule, ↵Melanie1-16/+48
MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-10/+10
2009-02-12* optimized usings.lbsa711-15/+10
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-0/+176
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator