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path: root/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs (follow)
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* refactor: Split most of EntityTransferModule.Teleport() into its same region ↵Justin Clark-Casey (justincc)2012-05-011-4/+6
| | | | | | and different region teleport components. DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
* Fix failure to teleport when an agent is lured on the same sim (and probably ↵Justin Clark-Casey (justincc)2011-09-221-4/+12
| | | | | | | | | in neighbouring sims) with HG lure active It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar. However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour. We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-07-161-1/+1
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* HG lures working! Friends can offer friends HG teleports via the profile. ↵Diva Canto2011-05-271-0/+244
WARNING: additional configuration for HG inis -- see *Common.ini.example