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path: root/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs (follow)
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* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-071-5/+1
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* When preparing a Hypergrid teleport, tell the receiving grid which user is ↵Oren Hurvitz2014-04-061-1/+7
| | | | | | entering the grid. This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
* When teleporting using Hypergrid, show more informative error messages in ↵Oren Hurvitz2014-04-031-1/+12
| | | | case of error
* Make HGLureModule track god like lures as well as normal lures, to see if ↵Justin Clark-Casey (justincc)2013-03-281-1/+2
| | | | this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
* Switched to using the other Util function with a default value.Diva Canto2013-02-271-1/+2
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* Moved the HG default variables out of [Startup] and into their own section ↵Diva Canto2013-02-271-1/+1
| | | | [Hypergrid] in *Common.ini.example. Backwards compatible for now.
* Added new Util function for reading config vars that's more generic than the ↵Diva Canto2013-02-221-1/+1
| | | | one I added yesterday -- this is for helping move config vars out of [Startup]
* Simplification of HG configs: HomeURI and GatekeeperURI now are defined as ↵Diva Canto2013-02-211-1/+3
| | | | default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.
* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
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* On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-061-1/+1
| | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* refactor: Split most of EntityTransferModule.Teleport() into its same region ↵Justin Clark-Casey (justincc)2012-05-011-4/+6
| | | | | | and different region teleport components. DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
* Fix failure to teleport when an agent is lured on the same sim (and probably ↵Justin Clark-Casey (justincc)2011-09-221-4/+12
| | | | | | | | | in neighbouring sims) with HG lure active It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar. However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour. We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-07-161-1/+1
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* HG lures working! Friends can offer friends HG teleports via the profile. ↵Diva Canto2011-05-271-0/+244
WARNING: additional configuration for HG inis -- see *Common.ini.example