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path: root/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs (follow)
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* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-071-5/+1
* When preparing a Hypergrid teleport, tell the receiving grid which user is en...Oren Hurvitz2014-04-061-1/+7
* When teleporting using Hypergrid, show more informative error messages in cas...Oren Hurvitz2014-04-031-1/+12
* Make HGLureModule track god like lures as well as normal lures, to see if thi...Justin Clark-Casey (justincc)2013-03-281-1/+2
* Switched to using the other Util function with a default value.Diva Canto2013-02-271-1/+2
* Moved the HG default variables out of [Startup] and into their own section [H...Diva Canto2013-02-271-1/+1
* Added new Util function for reading config vars that's more generic than the ...Diva Canto2013-02-221-1/+1
* Simplification of HG configs: HomeURI and GatekeeperURI now are defined as de...Diva Canto2013-02-211-1/+3
* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
* On receiving TaskInventoryAccepted with a destination folder in the binary bu...Justin Clark-Casey (justincc)2012-10-061-1/+1
* refactor: Split most of EntityTransferModule.Teleport() into its same region ...Justin Clark-Casey (justincc)2012-05-011-4/+6
* Fix failure to teleport when an agent is lured on the same sim (and probably ...Justin Clark-Casey (justincc)2011-09-221-4/+12
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-07-161-1/+1
* HG lures working! Friends can offer friends HG teleports via the profile. WAR...Diva Canto2011-05-271-0/+244