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path: root/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs (unfollow)
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2009-08-13Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵Diva Canto1-4/+4
starting to get on my nerves.
2009-08-12Redirected all calls to CachedUserProfile methods to the inventory service. ↵Diva Canto1-78/+63
Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
2009-06-29From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague1-0/+5
Attached is a patch that changes the oar file saving of creation date/time to an integer instead of a string. I did this after justincc emailed me saying there is a problem with internationalisation doing it the old way and I said I'd fix it. Its been tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
2009-06-19When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker1-1/+1
out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
2009-06-10Formatting cleanup.Jeff Ames1-3/+3
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-03-29Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker1-25/+5
sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
2009-03-23Finish folder gives. With this commit, single item and folder gives nowMelanie Thielker1-0/+7
work across regions and also to offline avatars. Scripted gives are not yet tested and may not work.
2009-03-23Committing partial work on passing folders across instances. This may crash.Melanie Thielker1-2/+31
2009-03-22Add QueryItem method to secure inventory and HG inventory, change method sig toMelanie Thielker1-2/+6
provide additional information the HG needs.
2009-03-22Cause the inventory give module to be more selective and not attempt toMelanie Thielker1-0/+8
deliver other modules' IM types
2009-03-21Add code to the inventory transfer module to use the new DB functionalityMelanie Thielker1-0/+72
Not tested!
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-11/+11
2009-02-12* optimized usings.lbsa711-12/+11
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-3/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-15Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva1-0/+9
Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
2008-12-09* Enable agent to agent transfer of inventory foldersJustin Clarke Casey1-5/+0
* It should now be possible to give an entire folder to another avatar instead of just single items at a time
2008-12-04* minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey1-1/+1
couple of commits ago
2008-12-04* Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey1-35/+92
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-12-01* minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey1-1/+1
starting something different
2008-11-21Prevent a null reference when giving items.Melanie Thielker1-0/+6
2008-11-17Use the message transfer module to pass items across the grid via the profileMelanie Thielker1-9/+16
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker1-24/+25
fromAgentSession field.
2008-11-12Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker1-99/+117
destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
2008-11-09Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker1-3/+3
It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby1-3/+3
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
2008-11-01Make the inventory transfer module replacable in config.Melanie Thielker1-0/+9
2008-10-25A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker1-3/+3
signature
2008-09-29* refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey1-2/+2
2008-09-29* Move existing inventory module into a 'Transfer' namespace, since that is ↵Justin Clarke Casey1-1/+1
the functional it actually fulfills
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-12/+12
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-27Make the check on inventory cache clearing more robust. AddressesMelanie Thielker1-0/+36
Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-08-19Fix region crossings and access to inventory after changing regions withinMelanie Thielker1-3/+25
the same simulator
2008-08-17Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-08-17Add the IInventoryModule interface and a sample method callMelanie Thielker1-13/+23
to Scene.INventory.cs
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-01* Rolled back a few changes.Adam Frisby1-1/+1
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-1/+1
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-219/+219
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-50/+54
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-216/+216
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-5/+4
(this took a while to run).
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey1-1/+157
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-2/+2
* Shortened type references * Removed redundant 'this' qualifier
2007-10-19changes to pass nini config object to the modules that getSean Dague1-61/+62
loaded so that they may read out any bits they are interested in
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29