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path: root/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs (unfollow)
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2008-08-27Make the check on inventory cache clearing more robust. AddressesMelanie Thielker1-0/+36
Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-08-19Fix region crossings and access to inventory after changing regions withinMelanie Thielker1-3/+25
the same simulator
2008-08-17Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-08-17Add the IInventoryModule interface and a sample method callMelanie Thielker1-13/+23
to Scene.INventory.cs
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-01* Rolled back a few changes.Adam Frisby1-1/+1
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-1/+1
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-219/+219
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-50/+54
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-216/+216
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-5/+4
(this took a while to run).
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey1-1/+157
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-2/+2
* Shortened type references * Removed redundant 'this' qualifier
2007-10-19changes to pass nini config object to the modules that getSean Dague1-61/+62
loaded so that they may read out any bits they are interested in
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-32/+32
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05getting all our line endings consistant againSean Dague1-4/+4
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-13/+6
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-40/+40
2007-09-04Some work on Module loading/management.MW1-0/+5
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-31Added a Debug method to the Console/log class that has the Conditional ↵MW1-1/+26
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
2007-08-30Added some place holder classes for various modules.MW1-0/+10
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.