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* * Re-enable save oar test by loading asset data plugins from test mock classJustin Clarke Casey2009-05-181-99/+96
| | | | | | * Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-154-120/+130
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* * When saving an oar, save assets when immediately received rather than ↵Justin Clarke Casey2009-05-141-11/+10
| | | | | | | | | storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars
* * refactor: break some of xml2 serialization out of sogJustin Clarke Casey2009-05-141-1/+2
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* another possible cause of some of the inventory wierdness is the 1/2 implementedSean Dague2009-05-081-0/+2
| | | | | | | OSP resolver, and the caching of the uuid seperate from the string that is a UUID. Change this behavior back to something that ensures the data for the 2 is the same. Put the 2 unit tests that depend on the new behavior into ignore state.
* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-071-0/+4
| | | | | | | figure out where that pesky deadlock is during test runs.
* * If an item creator id contains an iar loaded name, create a temporary ↵Justin Clarke Casey2009-05-052-6/+9
| | | | profile and hashed UUID to represent the user
* Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames2009-05-051-15/+15
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* * refactor: move OspResolver to a different namespaceJustin Clarke Casey2009-05-043-2/+5
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* * Insert profile references for creators for items saved into iarsJustin Clarke Casey2009-05-042-6/+9
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* * minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey2009-05-041-0/+1
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* * Refactor: Simplify InventoryFolderImpl. No functional change.Justin Clarke Casey2009-05-041-4/+2
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* * refactor: move iar name hashing into a methodJustin Clarke Casey2009-04-301-1/+1
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* * Add test to check temp profile creation on iar loadJustin Clarke Casey2009-04-291-4/+3
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* * Apply further groups xmlrpc to stop an exception in the exception handlerJustin Clarke Casey2009-04-291-3/+73
| | | | | | * Thanks mcortez
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-291-1/+0
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* * Add missing System.Reflection reference from last commitJustin Clarke Casey2009-04-291-0/+1
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* * Adjust load iar unit test to check load of items with creator names that ↵Justin Clarke Casey2009-04-291-7/+17
| | | | exist in the system but which are not the loading user
* * Add preliminary code for resolving iar profile namesJustin Clarke Casey2009-04-282-17/+22
| | | | | | * Not yet active
* * Write separate unit test for replicating iar structure to a user inventoryJustin Clarke Casey2009-04-241-5/+28
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* * minor: move user profile test utils to test/common/setup for future reuseJustin Clarke Casey2009-04-241-0/+14
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* * Refactor: break out loading of archive paths into inventory into a ↵Justin Clarke Casey2009-04-241-110/+139
| | | | separate method
* * correct spelling mistake in item seiralizationJustin Clarke Casey2009-04-241-1/+0
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* * Write basic, incomplete load iar testJustin Clarke Casey2009-04-241-55/+41
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* * refactor: move archive user inventory item serialization out to a separate ↵Justin Clarke Casey2009-04-233-147/+86
| | | | file
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-221-0/+1
| | | | | | | | Changes to enable script state persistence across non-restart serialization situations (inventory/OAR/attachments) Also fixing test cases for OAR and IAR so they don't barf with the new code.
* * Change inventory archiver module to use profile cacheJustin Clarke Casey2009-04-171-11/+3
| | | | | | * Clean up some log messages
* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-141-1/+5
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* * Tagged long running tests with LongRunningAttribute.lbsa712009-04-091-1/+2
| | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-082-4/+4
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * Implement * wildcard in save iar requestsJustin Clarke Casey2009-03-271-14/+36
| | | | | | * not yet ready for use
* * Fix single item iar savingJustin Clarke Casey2009-03-271-6/+11
| | | | | | * Not yet ready for use
* * correct iar root folder location for saving of individual itemsJustin Clarke Casey2009-03-261-1/+1
| | | | | | * however, rest of the path components are still currently wrong so this is broke
* * iars: Serialize information about item creators to archiveJustin Clarke Casey2009-03-261-2/+8
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* iar: centralize user uuid gatheringJustin Clarke Casey2009-03-251-18/+43
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* * minor: spit out creator name on save iarJustin Clarke Casey2009-03-251-0/+12
| | | | | | * not yet ready for use
* Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur2009-03-163-9/+9
| | | | | Update using statements and prebuild.xml. Also trim trailing whitespace.
* * Support loading empty folders in an iarJustin Clarke Casey2009-03-131-78/+90
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* Move ArchiveConstants to OpenSim.Framework.ArchiveMike Mazur2009-03-124-244/+131
| | | | | | | | | | - move a couple constants from InventoryArchiveConstants to ArchiveConstants, now only one of these is needed - change InventoryArchiveConstants references to ArchiveConstants - remove InventoryArchive AssetInventoryServer plugin dependency on OpenSim.Region.CodeModules - trim trailing whitespace
* Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur2009-03-123-1/+4
| | | | | | | We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
* * Improve memory usage when writing OARsJustin Clarke Casey2009-03-061-5/+7
| | | | | | | | * This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
* * Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey2009-03-044-31/+132
| | | | identical names
* * Properly load items into correct folders when an iar is loadedJustin Clarke Casey2009-02-251-8/+12
| | | | | | | * At the moment, any existing folders with the same name are reused - will need an option to always create new folders * not yet ready for general use
* * Fix my own unit testJustin Clarke Casey2009-02-252-7/+19
| | | | | | * Disable folder iar creation code for now (though this wasn't actually causing the test failure)
* * Add InventoryArchiveConstants that I missed from last commitJustin Clarke Casey2009-02-252-6/+137
| | | | | | | * This commit also does a first pass at creating folders for an inventory archive (previously everything was dumped in the same destiantion folder). * This code might not work yet and nobody else should be using it yet anyway :)
* * Store inventory data in an 'inventory' directory rather than in the root ↵Justin Clarke Casey2009-02-252-10/+10
| | | | of an iar
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-191-2/+2
| | | | it actually does
* * Do deep inspection when saving inventory items in order to capture all the ↵Justin Clarke Casey2009-02-191-1/+1
| | | | | | | | | necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use
* * Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey2009-02-181-1/+4
| | | | calling from the outside are public
* * Make save iar behave properly if the nominated inventory path does not existJustin Clarke Casey2009-02-182-10/+28
| | | | | | * load iar probably still fails for this