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* Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur2009-03-163-9/+9
| | | | | Update using statements and prebuild.xml. Also trim trailing whitespace.
* * Support loading empty folders in an iarJustin Clarke Casey2009-03-131-78/+90
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* Move ArchiveConstants to OpenSim.Framework.ArchiveMike Mazur2009-03-124-244/+131
| | | | | | | | | | - move a couple constants from InventoryArchiveConstants to ArchiveConstants, now only one of these is needed - change InventoryArchiveConstants references to ArchiveConstants - remove InventoryArchive AssetInventoryServer plugin dependency on OpenSim.Region.CodeModules - trim trailing whitespace
* Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur2009-03-123-1/+4
| | | | | | | We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
* * Improve memory usage when writing OARsJustin Clarke Casey2009-03-061-5/+7
| | | | | | | | * This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
* * Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey2009-03-044-31/+132
| | | | identical names
* * Properly load items into correct folders when an iar is loadedJustin Clarke Casey2009-02-251-8/+12
| | | | | | | * At the moment, any existing folders with the same name are reused - will need an option to always create new folders * not yet ready for general use
* * Fix my own unit testJustin Clarke Casey2009-02-252-7/+19
| | | | | | * Disable folder iar creation code for now (though this wasn't actually causing the test failure)
* * Add InventoryArchiveConstants that I missed from last commitJustin Clarke Casey2009-02-252-6/+137
| | | | | | | * This commit also does a first pass at creating folders for an inventory archive (previously everything was dumped in the same destiantion folder). * This code might not work yet and nobody else should be using it yet anyway :)
* * Store inventory data in an 'inventory' directory rather than in the root ↵Justin Clarke Casey2009-02-252-10/+10
| | | | of an iar
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-191-2/+2
| | | | it actually does
* * Do deep inspection when saving inventory items in order to capture all the ↵Justin Clarke Casey2009-02-191-1/+1
| | | | | | | | | necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use
* * Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey2009-02-181-1/+4
| | | | calling from the outside are public
* * Make save iar behave properly if the nominated inventory path does not existJustin Clarke Casey2009-02-182-10/+28
| | | | | | * load iar probably still fails for this
* * Assign incoming items with a random UUID so that archives can be loaded ↵Justin Clarke Casey2009-02-173-13/+6
| | | | | | | | more than once * Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
* * extend inventory archive save test to check for the presence of the item ↵Justin Clarke Casey2009-02-171-26/+32
| | | | file in the saved archive
* * switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey2009-02-171-5/+11
| | | | this doesn't allow one to accidentally forget to reset the event
* * Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey2009-02-173-32/+67
| | | | | | * This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-1/+1
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2009-02-161-0/+159
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* * minor: print out status messages at start and end of inventory archive ↵Justin Clarke Casey2009-02-161-0/+16
| | | | loading and saving
* * Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey2009-02-123-33/+58
| | | | | | | | logged in on standalone mode but not on grid mode * No user functionality yet
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-123-38/+38
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* * move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey2009-02-123-90/+85
| | | | has to be done once
* * optimized usings.lbsa712009-02-123-53/+50
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* * When an inventory archive is loaded, immediately update the client's ↵Justin Clarke Casey2009-02-112-21/+62
| | | | | | | | inventory if that client is online at that region server * Not useable yet
* * Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey2009-02-111-0/+11
| | | | InventoryFolderBase
* * Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey2009-02-113-52/+274
| | | | | | | | support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
* * More inventory archive invocation to a proper region moduleJustin Clarke Casey2009-02-112-10/+4
| | | | | | * Not ready for use yet
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-102-0/+526
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator