aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-03-16Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur3-9/+9
Update using statements and prebuild.xml. Also trim trailing whitespace.
2009-03-13* Support loading empty folders in an iarJustin Clarke Casey1-78/+90
2009-03-12Move ArchiveConstants to OpenSim.Framework.ArchiveMike Mazur4-244/+131
- move a couple constants from InventoryArchiveConstants to ArchiveConstants, now only one of these is needed - change InventoryArchiveConstants references to ArchiveConstants - remove InventoryArchive AssetInventoryServer plugin dependency on OpenSim.Region.CodeModules - trim trailing whitespace
2009-03-12Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur3-1/+4
We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
2009-03-06* Improve memory usage when writing OARsJustin Clarke Casey1-5/+7
* This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
2009-03-04* Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey4-31/+132
identical names
2009-02-25* Properly load items into correct folders when an iar is loadedJustin Clarke Casey1-8/+12
* At the moment, any existing folders with the same name are reused - will need an option to always create new folders * not yet ready for general use
2009-02-25* Fix my own unit testJustin Clarke Casey2-7/+19
* Disable folder iar creation code for now (though this wasn't actually causing the test failure)
2009-02-25* Add InventoryArchiveConstants that I missed from last commitJustin Clarke Casey2-6/+137
* This commit also does a first pass at creating folders for an inventory archive (previously everything was dumped in the same destiantion folder). * This code might not work yet and nobody else should be using it yet anyway :)
2009-02-25* Store inventory data in an 'inventory' directory rather than in the root ↵Justin Clarke Casey2-10/+10
of an iar
2009-02-19* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey1-2/+2
it actually does
2009-02-19* Do deep inspection when saving inventory items in order to capture all the ↵Justin Clarke Casey1-1/+1
necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use
2009-02-18* Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey1-1/+4
calling from the outside are public
2009-02-18* Make save iar behave properly if the nominated inventory path does not existJustin Clarke Casey2-10/+28
* load iar probably still fails for this
2009-02-17* Assign incoming items with a random UUID so that archives can be loaded ↵Justin Clarke Casey3-13/+6
more than once * Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
2009-02-17* extend inventory archive save test to check for the presence of the item ↵Justin Clarke Casey1-26/+32
file in the saved archive
2009-02-17* switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey1-5/+11
this doesn't allow one to accidentally forget to reset the event
2009-02-17* Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey3-32/+67
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-1/+1
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-16* Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey1-0/+159
2009-02-16* minor: print out status messages at start and end of inventory archive ↵Justin Clarke Casey1-0/+16
loading and saving
2009-02-12* Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey3-33/+58
logged in on standalone mode but not on grid mode * No user functionality yet
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague3-38/+38
2009-02-12* move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey3-90/+85
has to be done once
2009-02-12* optimized usings.lbsa713-53/+50
2009-02-11* When an inventory archive is loaded, immediately update the client's ↵Justin Clarke Casey2-21/+62
inventory if that client is online at that region server * Not useable yet
2009-02-11* Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey1-0/+11
InventoryFolderBase
2009-02-11* Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey3-52/+274
support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11* More inventory archive invocation to a proper region moduleJustin Clarke Casey2-10/+4
* Not ready for use yet
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2-0/+526
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator