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path: root/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs (follow)
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* refactor iar name generationJustin Clark-Casey (justincc)2009-09-081-7/+60
| | | | slightly change the format of item archive names
* Convert iar write request to use inventory service requests rather than cacheJustin Clark-Casey (justincc)2009-09-061-12/+18
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* refactor: use direct scene reference in inventory archive read requestJustin Clark-Casey (justincc)2009-09-061-2/+1
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* refactor: replace some uses of iar module reference with scene insteadJustin Clark-Casey (justincc)2009-09-061-6/+16
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* Temporarily re-enable save iar test by manually insert the item into the old ↵Justin Clark-Casey (justincc)2009-09-061-0/+7
| | | | cache during the test
* Add ids to iar requestsJustin Clark-Casey (justincc)2009-09-041-4/+12
| | | | Stop save iar test wrongly relying on thread pulsing (still disabled though)
* If running tests manually, fail immediately on errorJustin Clark-Casey (justincc)2009-09-041-2/+0
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* If a test dll fails, stop immediately rather than trying all the other test dllsJustin Clark-Casey (justincc)2009-09-031-1/+4
| | | | | This is very useful behaviour if debugging test failures otherwise it's hard to pick out the test output Also, some minor method shuffling in the iar module
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-2/+2
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* * When saving an oar, save assets when immediately received rather than ↵Justin Clarke Casey2009-05-141-11/+10
| | | | | | | | | storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars
* Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames2009-05-051-15/+15
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* * refactor: move OspResolver to a different namespaceJustin Clarke Casey2009-05-041-0/+1
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* * Insert profile references for creators for items saved into iarsJustin Clarke Casey2009-05-041-5/+8
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* * minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey2009-05-041-0/+1
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* * Refactor: Simplify InventoryFolderImpl. No functional change.Justin Clarke Casey2009-05-041-4/+2
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* * refactor: move archive user inventory item serialization out to a separate ↵Justin Clarke Casey2009-04-231-65/+3
| | | | file
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-2/+2
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * Implement * wildcard in save iar requestsJustin Clarke Casey2009-03-271-14/+36
| | | | | | * not yet ready for use
* * Fix single item iar savingJustin Clarke Casey2009-03-271-6/+11
| | | | | | * Not yet ready for use
* * correct iar root folder location for saving of individual itemsJustin Clarke Casey2009-03-261-1/+1
| | | | | | * however, rest of the path components are still currently wrong so this is broke
* * iars: Serialize information about item creators to archiveJustin Clarke Casey2009-03-261-2/+8
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* iar: centralize user uuid gatheringJustin Clarke Casey2009-03-251-18/+43
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* * minor: spit out creator name on save iarJustin Clarke Casey2009-03-251-0/+12
| | | | | | * not yet ready for use
* Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur2009-03-161-1/+1
| | | | | Update using statements and prebuild.xml. Also trim trailing whitespace.
* Move ArchiveConstants to OpenSim.Framework.ArchiveMike Mazur2009-03-121-47/+47
| | | | | | | | | | - move a couple constants from InventoryArchiveConstants to ArchiveConstants, now only one of these is needed - change InventoryArchiveConstants references to ArchiveConstants - remove InventoryArchive AssetInventoryServer plugin dependency on OpenSim.Region.CodeModules - trim trailing whitespace
* Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur2009-03-121-0/+1
| | | | | | | We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
* * Improve memory usage when writing OARsJustin Clarke Casey2009-03-061-5/+7
| | | | | | | | * This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
* * Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey2009-03-041-14/+41
| | | | identical names
* * Store inventory data in an 'inventory' directory rather than in the root ↵Justin Clarke Casey2009-02-251-1/+1
| | | | of an iar
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-191-2/+2
| | | | it actually does
* * Do deep inspection when saving inventory items in order to capture all the ↵Justin Clarke Casey2009-02-191-1/+1
| | | | | | | | | necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use
* * Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey2009-02-181-1/+4
| | | | calling from the outside are public
* * Make save iar behave properly if the nominated inventory path does not existJustin Clarke Casey2009-02-181-4/+10
| | | | | | * load iar probably still fails for this
* * Assign incoming items with a random UUID so that archives can be loaded ↵Justin Clarke Casey2009-02-171-0/+2
| | | | | | | | more than once * Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
* * Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey2009-02-171-15/+27
| | | | | | * This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
* * Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey2009-02-121-26/+38
| | | | | | | | logged in on standalone mode but not on grid mode * No user functionality yet
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-13/+13
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* * move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey2009-02-121-33/+14
| | | | has to be done once
* * optimized usings.lbsa712009-02-121-14/+13
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* * Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey2009-02-111-30/+60
| | | | | | | | support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
* * More inventory archive invocation to a proper region moduleJustin Clarke Casey2009-02-111-5/+2
| | | | | | * Not ready for use yet
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+247
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator