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path: root/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs (unfollow)
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2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-2/+2
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-14* When saving an oar, save assets when immediately received rather than ↵Justin Clarke Casey1-11/+10
storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars
2009-05-05Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames1-15/+15
2009-05-04* refactor: move OspResolver to a different namespaceJustin Clarke Casey1-0/+1
2009-05-04* Insert profile references for creators for items saved into iarsJustin Clarke Casey1-5/+8
2009-05-04* minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey1-0/+1
2009-05-04* Refactor: Simplify InventoryFolderImpl. No functional change.Justin Clarke Casey1-4/+2
2009-04-23* refactor: move archive user inventory item serialization out to a separate ↵Justin Clarke Casey1-65/+3
file
2009-04-08* Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey1-2/+2
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
2009-03-27* Implement * wildcard in save iar requestsJustin Clarke Casey1-14/+36
* not yet ready for use
2009-03-27* Fix single item iar savingJustin Clarke Casey1-6/+11
* Not yet ready for use
2009-03-26* correct iar root folder location for saving of individual itemsJustin Clarke Casey1-1/+1
* however, rest of the path components are still currently wrong so this is broke
2009-03-26* iars: Serialize information about item creators to archiveJustin Clarke Casey1-2/+8
2009-03-25iar: centralize user uuid gatheringJustin Clarke Casey1-18/+43
2009-03-25* minor: spit out creator name on save iarJustin Clarke Casey1-0/+12
* not yet ready for use
2009-03-16Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur1-1/+1
Update using statements and prebuild.xml. Also trim trailing whitespace.
2009-03-12Move ArchiveConstants to OpenSim.Framework.ArchiveMike Mazur1-47/+47
- move a couple constants from InventoryArchiveConstants to ArchiveConstants, now only one of these is needed - change InventoryArchiveConstants references to ArchiveConstants - remove InventoryArchive AssetInventoryServer plugin dependency on OpenSim.Region.CodeModules - trim trailing whitespace
2009-03-12Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur1-0/+1
We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
2009-03-06* Improve memory usage when writing OARsJustin Clarke Casey1-5/+7
* This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
2009-03-04* Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey1-14/+41
identical names
2009-02-25* Store inventory data in an 'inventory' directory rather than in the root ↵Justin Clarke Casey1-1/+1
of an iar
2009-02-19* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey1-2/+2
it actually does
2009-02-19* Do deep inspection when saving inventory items in order to capture all the ↵Justin Clarke Casey1-1/+1
necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use
2009-02-18* Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey1-1/+4
calling from the outside are public
2009-02-18* Make save iar behave properly if the nominated inventory path does not existJustin Clarke Casey1-4/+10
* load iar probably still fails for this
2009-02-17* Assign incoming items with a random UUID so that archives can be loaded ↵Justin Clarke Casey1-0/+2
more than once * Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
2009-02-17* Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey1-15/+27
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
2009-02-12* Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey1-26/+38
logged in on standalone mode but not on grid mode * No user functionality yet
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-13/+13
2009-02-12* move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey1-33/+14
has to be done once
2009-02-12* optimized usings.lbsa711-14/+13
2009-02-11* Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey1-30/+60
support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11* More inventory archive invocation to a proper region moduleJustin Clarke Casey1-5/+2
* Not ready for use yet
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-2/+2
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-10-19* move command line parsing code from inventory archive modules to opensim ↵Justin Clarke Casey1-14/+12
server * use default inventory archive name if none is given * other minor cleanups * this facility is not useable yet
2008-09-29* reactor: move inventory archive classes into separate Inventory/Archiver ↵Justin Clarke Casey1-2/+2
directory * This is not yet a real module (and is arguably not a region module anyway)
2008-09-29* check in missing files that caused the previous build breakJustin Clarke Casey1-0/+249