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path: root/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs (unfollow)
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2009-11-13minor: A further minor tweak to reduce iar load logging verbosityJustin Clark-Casey (justincc)1-2/+2
2009-11-09refactor out iar escapingJustin Clark-Casey (justincc)1-8/+1
2009-11-09minor: correct slightly over-enthusiastic load iar logging messageJustin Clark-Casey (justincc)1-2/+1
2009-11-09fix load iar regression accidentally introduced in last commitJustin Clark-Casey (justincc)1-1/+1
2009-11-09minor: tweak load iar messages to be slightly less verboseJustin Clark-Casey (justincc)1-4/+5
2009-11-09minor: provide updates on number of assets loaded while executing "load iar"Justin Clark-Casey (justincc)1-2/+9
2009-11-09refactor: break actual item load in iar into separate methodJustin Clark-Casey (justincc)1-28/+46
2009-11-09minor: remove some old commented out load iar codeJustin Clark-Casey (justincc)1-30/+0
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-3/+4
unknown asset type, and log an error if it ever does happen
2009-11-05* Escape / character when saving items and folders in an iar so that the ↵Justin Clark-Casey (justincc)1-2/+11
loader doesn't barf
2009-10-01Formatting cleanup.Jeff Ames1-6/+6
2009-09-11Remove bug where iar created folders could not be deleted after relogJustin Clark-Casey (justincc)1-2/+6
New folders need to be created with AssetType.Unknown rather than AssetType.Folder!
2009-09-10fix spurious loading... messages on iar load by creating folders as version ↵Justin Clark-Casey (justincc)1-1/+1
1 rather than version 0
2009-09-09Add test to check behaviour if an iar is loaded where no user profile exists ↵Justin Clark-Casey (justincc)1-0/+2
for the creators Disable generation of temporary profiles for now, instead record loading user as creator
2009-09-08extend load iar test to loading into a deeply nested directoryJustin Clark-Casey (justincc)1-1/+1
correct bug associated with this
2009-09-08refactor: change method argument nameJustin Clark-Casey (justincc)1-22/+24
2009-09-06change iar load to make discrete inventory service requests rather than the ↵Justin Clark-Casey (justincc)1-25/+40
cache
2009-09-06refactor: use direct scene reference in inventory archive read requestJustin Clark-Casey (justincc)1-12/+14
2009-08-11Re-enable TestReplicateArchivePathToUserInventory() but stop it failing on ↵Justin Clark-Casey (justincc)1-0/+5
the NRE for now Add temporarily logging for diagnosis
2009-06-11* Fixed a few more async calls. Still not uncommented, some asserts still ↵Arthur Valadares1-0/+7
failing
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-4/+7
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-05* If an item creator id contains an iar loaded name, create a temporary ↵Justin Clarke Casey1-3/+3
profile and hashed UUID to represent the user
2009-05-04* refactor: move OspResolver to a different namespaceJustin Clarke Casey1-2/+3
2009-05-04* Insert profile references for creators for items saved into iarsJustin Clarke Casey1-1/+1
2009-04-28* Add preliminary code for resolving iar profile namesJustin Clarke Casey1-5/+8
* Not yet active
2009-04-24* Refactor: break out loading of archive paths into inventory into a ↵Justin Clarke Casey1-110/+139
separate method
2009-04-24* correct spelling mistake in item seiralizationJustin Clarke Casey1-1/+0
2009-04-23* refactor: move archive user inventory item serialization out to a separate ↵Justin Clarke Casey1-82/+15
file
2009-04-08* Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey1-2/+2
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
2009-03-16Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur1-7/+7
Update using statements and prebuild.xml. Also trim trailing whitespace.
2009-03-13* Support loading empty folders in an iarJustin Clarke Casey1-78/+90
2009-03-12Move ArchiveConstants to OpenSim.Framework.ArchiveMike Mazur1-46/+46
- move a couple constants from InventoryArchiveConstants to ArchiveConstants, now only one of these is needed - change InventoryArchiveConstants references to ArchiveConstants - remove InventoryArchive AssetInventoryServer plugin dependency on OpenSim.Region.CodeModules - trim trailing whitespace
2009-03-12Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur1-0/+1
We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
2009-03-04* Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey1-14/+77
identical names
2009-02-25* Properly load items into correct folders when an iar is loadedJustin Clarke Casey1-8/+12
* At the moment, any existing folders with the same name are reused - will need an option to always create new folders * not yet ready for general use
2009-02-25* Fix my own unit testJustin Clarke Casey1-5/+16
* Disable folder iar creation code for now (though this wasn't actually causing the test failure)
2009-02-25* Add InventoryArchiveConstants that I missed from last commitJustin Clarke Casey1-6/+29
* This commit also does a first pass at creating folders for an inventory archive (previously everything was dumped in the same destiantion folder). * This code might not work yet and nobody else should be using it yet anyway :)
2009-02-25* Store inventory data in an 'inventory' directory rather than in the root ↵Justin Clarke Casey1-9/+9
of an iar
2009-02-17* Assign incoming items with a random UUID so that archives can be loaded ↵Justin Clarke Casey1-11/+4
more than once * Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-1/+1
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-12* Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey1-5/+18
logged in on standalone mode but not on grid mode * No user functionality yet
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-14/+14
2009-02-12* move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey1-32/+12
has to be done once
2009-02-12* optimized usings.lbsa711-28/+26
2009-02-11* When an inventory archive is loaded, immediately update the client's ↵Justin Clarke Casey1-5/+16
inventory if that client is online at that region server * Not useable yet
2009-02-11* Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey1-22/+45
support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11* More inventory archive invocation to a proper region moduleJustin Clarke Casey1-5/+2
* Not ready for use yet
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-3/+3
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!