| Commit message (Collapse) | Author | Age | Files | Lines |
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mutelistmodule, ignore it
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This lived out-of-tree and therefore wasn't part of the big code
drop. It's classic Avination, tied to MySQL and a direct database
connection and I don't have the bandwidth to fix it to core methods.
However, it has all the strange mute logic that OpenSim was missing
and maybe someone can step up to make it work in an open grid context.
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since it is not compatible with current central servers, like in osgrid.
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As most have gone to OfflineMessaging V2, this change will not affect
existing users but will benefit future grids.
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bf604c85c66dd3bed06e3103cdf210ede02c151f
, that was a mistake. this should fix invites accepts etc, that got broken
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compatibility with current web servers php scripts. This may change after current test phase
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This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
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OpenSim.Framework.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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allow support for mobile devices and other non-viewer logins
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Physics/Meshing/Meshmerizer.cs
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/ModuleLoader.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
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of the link set to make the build floater behave consistently.
Fixes permissions exploit introduced on 23 August.
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to UUID.Zero because it ties up XMLRPC handlers needlessly.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
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specific behavior
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Conflicts:
OpenSim/Framework/Watchdog.cs
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...otherwise it can create hundreds of threads and hang
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IM from external sources
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cross-scope users to IM each other.
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worked and it turned out the issues were really in the backend.
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