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path: root/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs (unfollow)
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2009-01-06* Kill an endless loop in the Instant Message delivery systemTeravus Ovares1-0/+8
* Must compare user region with previous calling of the same method to determine if we should look the user up. * The first time, the previous region handle will be 0, so therefore it'll use the cached version. * The second time, previousRegionHandle will be what we looked up on the first round * The third time, it'll say.. we tried to deliver it once with or without lookup, we tried to deliver it a second time with lookup, and failed both times so end!
2008-12-23* Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey1-1/+1
offline user directly from the server
2008-11-22Enclose the inter-region IM sending in a try-catch for now to find possibly ↵Homer Horwitz1-178/+188
missed exceptions.
2008-11-22- Add a warning if the agent data of the destination of an IM isn't foundHomer Horwitz1-0/+6
- Add a warning if the region info of the region the user is in isn't found - Remove one possibility for a silently dropped IM.
2008-11-17minor: remove mono compiler warningsJustin Clarke Casey1-17/+17
2008-11-17commenting out unused variable.Dr Scofield1-2/+2
2008-11-17Correct prim counts for group land. Correct MessageTransferModule startupMelanie Thielker1-12/+9
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker1-5/+3
fromAgentSession field.
2008-11-16Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker1-1/+1
2008-11-16Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker1-2/+2
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker1-271/+139
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-15Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz1-2/+2
Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
2008-11-09Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames1-1/+1
2008-11-09Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker1-2/+2
It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
2008-11-08* Ported InstantMessageModule to IClientCoreAdam Frisby1-6/+11
* See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#InstantMessageModule.cs
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby1-9/+9
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
2008-11-01Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz1-2/+8
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
2008-11-01Make the IM and friends modules optional. Clean up some code that dealtMelanie Thielker1-3/+16
with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes.
2008-10-26Committing a small fix for EventData along with more plumbing workMelanie Thielker1-3/+7
2008-10-25A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker1-1/+2
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2008-10-12* Fixed two major unhandled exceptions discovered during the Pub Quiz on friday.Adam Frisby1-5/+30
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-52/+52
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-27dr scofield's continuing warnings safari:Dr Scofield1-1/+2
* code caught lingering around with no real purpose other than causing warnings will be taken down.
2008-06-25Added support for terrain map to be serialised to xml(as base64 binary). ↵MW1-1/+1
useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-19/+19
2008-06-01* This enables grid-wide instant messaging in a peer to peer with tracker ↵Teravus Ovares1-23/+167
style way over XMLRPC. * Friend status updates are still only local, so you still won't know before instant messaging someone if they're online. * The server each user is on and the user server must be updated or the instant message won't get to the destination.
2008-06-01* Committing more unfinished stuff. Nothing significant at the moment. IM ↵Teravus Ovares1-11/+246
related.
2008-06-01* Committing some stuff I'm working to make it so I can commit an upcoming ↵Teravus Ovares1-3/+169
patch from Dahlia. IM type stuff. No big deal, not done.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-157/+157
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-37/+38
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-159/+157
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-10* With Grid Comms up in the air.. I decided have the friends module update ↵Teravus Ovares1-0/+20
you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. * This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey1-2/+6
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-03-18Formatting cleanup.Jeff Ames1-27/+25
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-2/+0
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-02-29* ODEPlugin Teravus Ovares1-4/+16
** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers. Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-7/+0
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares1-2/+2
the person who sent the request, or (hippos) if it can't find it.
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-10/+35
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares1-4/+6
the same OpenSim Instance.
2007-12-10refactored ChatModule a bit.Jeff Ames1-4/+5
misc cleanup and code convention fixes.
2007-12-09removed old debugging code from IM and chat modulesJeff Ames1-3/+0
2007-10-30* Optimized usingslbsa711-14/+16
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+2
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-6/+11
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-19changes to pass nini config object to the modules that getSean Dague1-100/+101
loaded so that they may read out any bits they are interested in
2007-10-19* Test thy commits! (oops, sorry!)Adam Frisby1-3/+5
2007-10-19* Instant Message functionality moved into a Region ModulesAdam Frisby1-3/+40
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29