| Commit message (Collapse) | Author | Files | Lines |
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resolution
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This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2.
Also makes online indicators and IM more robust
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being updated.
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sending notifications. This takes care of crashed sessions. Also, made the notifications themselves asynchronous.
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unpredictable; when OnClientClosed happened first, it was removing the friends list, which would prevent OnLogout notifications to go out.
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don't get notified of new friendships.
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avies are in different sims.
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* Removed a few buglets and added better exception handling.
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need to be changed in SQLite & MSSQL as well
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this needs more testing, but everything is there.
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One last bug: friends online upon login are not being sent to the user.
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* Deny now working
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* Added skeleton for out Connectors/Friends/FriendsSimConnector.cs
* Moved request handler to its own file
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the old friends module are omitted intentionally, as I believe those should
be in a calling card module, not bundled with friends.
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for the friends interregion comms.
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service, and never the twain shall meet. This finally opens up the path to
a working friends implementation
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This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
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Signed-off-by: Melanie <melanie@t-data.com>
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data storage paradigm of the friends list and avoid repeated, unneccessary
fetches of the entire friends list.
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