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2010-05-21Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)1-9/+7
2010-05-04Strip estate message sending out from the estate management module andMelanie Thielker1-8/+0
the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-23/+7
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-06- supporting llTextBoxunknown1-1/+25
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-26/+6
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-6/+26
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+1
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto1-4/+5
* HG is seriously broken here * Compiles. Untested.
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman1-6/+11
avoiding locking and copying the list each time it is accessed
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-10-01Formatting cleanup.Jeff Ames1-11/+11
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-16Send the owner name, not the client name on SendDialog.Homer Horwitz1-5/+18
This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
2009-02-13* refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey1-1/+51
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-7/+7
2009-02-12* optimized usings.lbsa711-9/+7
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-0/+143
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator