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2015-09-02seems to compile ( tests comented out)UbitUmarov1-7/+0
2015-01-09Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto1-0/+1
names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2014-03-06Prevent adding a land object if it overlaps any existing objects that have ↵Justin Clark-Casey (justincc)1-0/+4
not had their bitmaps adjusted. This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data. My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally. Adds regression tests for this case and for parcel subdivide.
2013-09-16* Fix a null ref that causes a stack unwind when crossing borders. Less ↵teravus1-0/+2
stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work. (cherry picked from commit 01c3be27460fd3f28efd17b8d6606b883350f653)
2013-08-24* Fix a null ref that causes a stack unwind when crossing borders. Less ↵teravus1-0/+2
stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
2012-11-12Cleanup on region modules: gave short node id's to all of them.Diva Canto1-1/+1
2012-11-10One more module converted: Combat/CombatModule.Diva Canto1-4/+25
2012-05-04Mantis 60004 problems with damage and llSetDamage. In damage enabled areas ↵Talun1-3/+14
this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)1-0/+1
counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
2010-11-21Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto1-2/+8
Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-09-12Formatting cleanup.Jeff Ames1-2/+2
2010-08-13minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+3
2010-05-15Address symptom of Mantis 4588 (though not the cause) by moving the avatar ↵Justin Clark-Casey (justincc)1-2/+3
dereference inside the exception catch
2010-05-15Address symptom of Mantis 4588 (though not the cause) by moving the avatar ↵Justin Clark-Casey (justincc)1-2/+3
dereference inside the exception catch
2010-05-03Address symptom of Mantis 4588 (though not the cause) by moving the avatar ↵Justin Clark-Casey (justincc)1-2/+3
dereference inside the exception catch
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-40/+37
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-02-19minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-02-14Revolution is on the roll again! :)Revolution1-4/+10
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-25/+7
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-25/+7
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-7/+25
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-09Less refs to UserProfileCacheService. Compiles but likely doesn't run.Diva Canto1-1/+1
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman1-3/+5
avoiding locking and copying the list each time it is accessed
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)1-1/+1
- adding LandDataSerializer to OAR mechanics
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares1-1/+1
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-02Restore some lost functionality tot he combat module. Code that used toMelanie Thielker1-1/+16
reside in the economy module was lost in the shuffle when that was moved to forge. Now it's where it belongs.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-6/+6
2009-02-12* optimized usings.lbsa711-17/+7
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-0/+154
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator