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path: root/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs (unfollow)
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2015-11-01 fix more merge issuesUbitUmarov1-5/+5
2015-09-09Make sure the chat module doesn't deactivate just because the sectionMelanie Thielker1-12/+8
heading is missing
2015-09-02seems to compile ( tests comented out)UbitUmarov1-25/+0
2015-08-15Send a proper ownerid for Object messages to conform with what viewer expectsDrake Arconis1-2/+5
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams1-4/+2
Util.cs routines to convert region coords to and from world coords or handles.
2014-08-04local chat gods bug fixUbitUmarov1-2/+2
2014-08-02god also read local chatUbitUmarov1-1/+6
2014-08-01 filter local chat from avatars or attachment acording to parcel hide (UbitUmarov1-3/+34
not fully tested)
2013-12-14varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams1-2/+2
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
2013-10-07varregion: remove scattered use of Constants.RegionSize by having routines ↵Robert Adams1-4/+2
reference RegionInfo.RegionWorldLoc?.
2013-10-04Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, ↵Diva Canto1-0/+37
shout-range, at the request of Singularity dev Liru-Dargon
2013-09-28VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams1-4/+4
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
2013-09-25VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams1-4/+4
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
2013-09-02Fix bug where users teleporting to non-neighbour regions could continue to ↵Justin Clark-Casey (justincc)1-6/+9
hear chat from their source region for some time after teleport completion. This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat. This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running. This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
2013-03-22Following on from 476a7d3e (which wasn't enough), make chat across regions ↵Justin Clark-Casey (justincc)1-56/+31
on different simulators work. Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours
2013-03-22Implement chat across region borders since we can tell if avatars in ↵Justin Clark-Casey (justincc)1-1/+1
neighbouring regions are in range.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-28/+8
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-13Another 21 modules' directives moved out of .addin.xmlDiva Canto1-0/+2
2012-10-25Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)1-12/+27
Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-06-29stop chat being sent to child avs again.Melanie1-3/+2
2012-06-28Revert "Mantis 5977 Corrections to llRegionSayTo"Melanie1-34/+16
This reverts commit 679da63da617d031e5e7ae3f2d2a29db1a23ace3. Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2012-06-28Fix llRegionSayTo the right wayMelanie1-2/+9
2012-04-23Mantis 5977 Corrections to llRegionSayToTalun1-17/+35
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-1/+1
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-7/+7
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
2011-11-02Change default say distance to 20m from 30m, the same as on the big grid. ↵Justin Clark-Casey (justincc)1-1/+1
This is to improve the migration of scripts that expect a 20m say distance. If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake1-5/+2
passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2010-10-27Formatting cleanup.Jeff Ames1-1/+1
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-8/+36
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-8/+36
2010-09-18Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)1-3/+1
This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
2010-08-04A god is a god is a god is a god. Right? Right. You're a god from 200, let'sMelanie Thielker1-1/+1
show it!
2010-07-30Bannination fixes. Objects in nonpublic parcels were muted by default. GodsMelanie Thielker1-1/+5
were muted, too.
2010-05-14Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671Justin Clark-Casey1-0/+4
Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!
2010-05-14Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671Justin Clark-Casey1-0/+4
Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!
2010-05-14Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671Justin Clark-Casey1-0/+4
Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!
2010-01-18Add chat banning. Staff patchMelanie1-2/+49
2009-11-25Change chat config code so that enabled = false actually does disable the ↵Justin Clark-Casey (justincc)1-2/+3
chat module
2009-11-25minor: remove some mono compiler warnings, add --merge load oar switch to ↵Justin Clark-Casey (justincc)1-1/+0
help information
2009-11-24Append a prefix to the god avatar names appearing in chat whilst in god mode ↵CasperW1-3/+8
(disabled by default, config entry admin_prefix)
2009-11-23Fixed nullrefsCasperW1-19/+23
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman1-5/+6
so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-08-17Did I say that i don't like git? Remove some stuff that shouldn't haveMelanie1-13/+0
gone in.
2009-08-17Add System.Xml reference to the console projectMelanie1-0/+13
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+5
the ball rolling on replacable modules. No user functionality yet
2009-06-25- fixes a "collection out of sync" exception in the ODE physicsDr Scofield1-2/+2
engine, caused by an "avatar infinite position" occurring under heavy load. - fixes "value too small" exception in ChatModule
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-22converting Chat module and Concierge module to new style region modulesDr Scofield1-21/+48