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| | * | | | * This Checks the asset of each wearable asynchronously and repairs if it's ↵teravus2013-01-291-12/+23
| | | | | | | | | | | | | | | | | | | | | | | | required.
| * | | | | Merge branch 'avination' into careminsterMelanie2013-01-311-13/+10
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| | * | | | Change default avatar replacements to be ruth rather than urban maleMelanie2013-01-281-13/+10
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| * | | | | Merge branch 'avination' into careminsterMelanie2013-01-271-4/+259
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| | * | | | * This update is ugly as sin, but it 'fills in the blanks' of your ↵teravus2013-01-261-4/+259
| | | | | | | | | | | | | | | | | | | | | | | | appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit.
| * | | | | Merge branch 'avination'Melanie2013-01-191-2/+71
| |\ \ \ \ \ | | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/ThrottleOutPacketType.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
| | * | | | * Enables loading cached bakes on teleport by filling in the appropriate ↵teravus2013-01-161-2/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for.
| * | | | | Merge branch 'master' into careminsterMelanie2013-01-101-0/+3
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2013-01-101-6/+1
| |\ \ \ \ \ \ | | | |/ / / / | | |/| | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * | | | | * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-291-6/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
| * | | | | | Merge branch 'avination' into careminsterMelanie2013-01-062-11/+27
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| | * | | | | * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-212-11/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Cached Bakes.
| * | | | | | Merge branch 'avination' into careminsterMelanie2012-12-181-16/+65
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| | * | | | | add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-131-13/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED*
| | * | | | | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-8/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | since at least for now seems good enought
| | * | | | | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-1/+10
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| * | | | | | Merge branch 'master' into careminsterMelanie2012-11-251-1/+1
| |\ \ \ \ \ \ | | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
| * | | | | | Merge branch 'master' into careminsterMelanie2012-11-131-1/+1
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
| * \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-11-121-1/+1
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/ModuleLoader.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| * \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-11-111-6/+31
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
| * \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-10-041-1/+2
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
| * \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-08-041-4/+4
| |\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-06-281-1/+3
| |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
| * \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-05-141-0/+10
| |\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-04-271-2/+2
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-04-251-9/+12
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
| * | | | | | | | | | | | | | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-261-1/+1
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| * | | | | | | | | | | | | | | Delay the sending of the initial werables update until the inventory andMelanie2012-02-251-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login
* | | | | | | | | | | | | | | | WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto2015-08-081-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
* | | | | | | | | | | | | | | | Label all threadpool calls being made in core OpenSimulator. This is to add ↵Justin Clark-Casey (justincc)2014-11-251-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | problem diagnosis. "show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
* | | | | | | | | | | | | | | | refactor: consistently put all test classes in the OpenSim.Tests.Common ↵Justin Clark-Casey (justincc)2014-11-251-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | package rather than some in OpenSim.Tests.Common.Mock the separate mock package was not useful and was just another using line to always add
* | | | | | | | | | | | | | | | On teleport to a region that already has a child agent established (e.g. a ↵Justin Clark-Casey (justincc)2014-08-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | neighbour) don't resend all the initial avatar and object data again. This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
* | | | | | | | | | | | | | | | minor: Fix warning in AvatarFactoryModuleJustin Clark-Casey (justincc)2014-04-031-1/+1
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* | | | | | | | | | | | | | | | Improve regression test TestSetAppearance()Justin Clark-Casey (justincc)2014-02-241-42/+69
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* | | | | | | | | | | | | | | | Re-enable regression TestSaveBakedTextures()Justin Clark-Casey (justincc)2014-02-241-4/+2
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* | | | | | | | | | | | | | | | Stop mesh avatars that specify the alpha texture in their bake slots from ↵Justin Clark-Casey (justincc)2014-02-242-38/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | causing the simulator to continually request that they rebake This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service. Relates to http://opensimulator.org/mantis/view.php?id=6927
* | | | | | | | | | | | | | | | minor: Add some method doc to AFM,SetAppearanceAssets()Justin Clark-Casey (justincc)2014-02-201-0/+6
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* | | | | | | | | | | | | | | | For now, do not replacing missing wearables with default wearables if itme ↵Justin Clark-Casey (justincc)2014-02-201-144/+190
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | details cannot be found. This is causing many issues on OSGrid, possibly due to teleporting timing differences with simulators hosted in different places or HG teleports Added a bit more logging for debug purposes. See http://opensimulator.org/mantis/view.php?id=6939
* | | | | | | | | | | | | | | | Committing the Avination Scene Presence and related texture codeMelanie2013-12-112-90/+474
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
* | | | | | | | | | | | | | | | Protect one more update of the baked texture hashes.Mic Bowman2013-05-241-2/+5
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* | | | | | | | | | | | | | | | This is an experimental patch that adds support for comparing textureMic Bowman2013-05-241-45/+57
| |_|_|_|_|_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | hashes for the purpose of accurately responding to AgentTextureCached packets. There is a change to IClientAPI to report the wearbles hashes that come in through the SetAppearance packet. Added storage of the texture hashes in the appearance. While these are added to the Pack/Unpack (with support for missing values) routines (which means Simian will store them properly), they are not currently persisted in Robust.
* | | | | | | | | | | | | | | Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-081-0/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
* | | | | | | | | | | | | | | Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-261-0/+1
| |_|_|_|_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
* | | | | | | | | | | | | | Prevent multiple instances of the same item ID being appended to an ↵Justin Clark-Casey (justincc)2013-03-191-2/+10
| |_|_|_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarAppearance It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID). However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there. This commit requires both simulator and service to be updated.
* | | | | | | | | | | | | minor: Change summary in "show appearance" console command to "incomplete" ↵Justin Clark-Casey (justincc)2013-02-211-1/+1
| |_|_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | rather than "corrupt" Corrupt is misleading - it implies textures were uploaded but are not j2k valid. The actual situation is that at least one required baked texture is not present.
* | | | | | | | | | | | On baked texture save, replace any HG ID with an ordinary asset ID so the ↵Justin Clark-Casey (justincc)2013-01-101-0/+3
| |_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | HGAssetBroker doesn't try to save back to the avatar's originating region
* | | | | | | | | | | Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-241-1/+1
| |_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | automatically turns off any logging enabled between tests
* | | | | | | | | | Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
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* | | | | | | | | Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-121-1/+1
| |_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | grepping for remaining uses
* | | | | | | | One more module converted: AvatarFactoryModule.Diva Canto2012-11-101-6/+31
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