| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|\ |
|
| |\ |
|
| | |
| | |
| | |
| | | |
Cached Bakes.
|
| | |
| | |
| | |
| | |
| | |
| | | |
package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
causing the simulator to continually request that they rebake
This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service.
Relates to http://opensimulator.org/mantis/view.php?id=6927
|
|/ /
| |
| |
| |
| |
| |
| |
| |
| | |
- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
|
|/
|
|
| |
automatically turns off any logging enabled between tests
|
|
|
|
|
|
|
|
| |
the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
|
|
|
|
| |
endings from previous commit.
|
|
|
|
| |
scene presence by client ID.
|
|
|
|
|
| |
Assets have to be marked non-local as well as non-temporary to persist. This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
|
|
|
|
|
|
|
|
|
|
| |
storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
|
|
|
|
| |
This seems to make more sense as we can get SP.ControllingClient
|
| |
|
| |
|
| |
|
|
|
|
| |
effects and return object
|
|
AvatarFactoryModule.SetAppearance()
Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests.
|