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path: root/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs (follow)
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-8/+8
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* seems to compile ( tests comented out)UbitUmarov2015-09-021-11/+0
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* bad merge?UbitUmarov2015-09-011-0/+11
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| * Merge branch 'avination' into careminsterMelanie2013-01-061-2/+2
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| | * * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-211-2/+2
| | | | | | | | | | | | Cached Bakes.
* | | refactor: consistently put all test classes in the OpenSim.Tests.Common ↵Justin Clark-Casey (justincc)2014-11-251-1/+0
| | | | | | | | | | | | | | | | | | package rather than some in OpenSim.Tests.Common.Mock the separate mock package was not useful and was just another using line to always add
* | | Improve regression test TestSetAppearance()Justin Clark-Casey (justincc)2014-02-241-42/+69
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* | | Re-enable regression TestSaveBakedTextures()Justin Clark-Casey (justincc)2014-02-241-4/+2
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* | | Stop mesh avatars that specify the alpha texture in their bake slots from ↵Justin Clark-Casey (justincc)2014-02-241-1/+54
| | | | | | | | | | | | | | | | | | | | | causing the simulator to continually request that they rebake This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service. Relates to http://opensimulator.org/mantis/view.php?id=6927
* | | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-3/+5
|/ / | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
* | Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-241-1/+1
|/ | | | automatically turns off any logging enabled between tests
* Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)2012-04-271-2/+2
| | | | | | | | the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
* Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line ↵Dan Lake2011-10-191-1/+1
| | | | endings from previous commit.
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵Dan Lake2011-10-191-7/+5
| | | | scene presence by client ID.
* Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-301-0/+51
| | | | | Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
* Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-091-1/+1
| | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-061-1/+1
| | | | This seems to make more sense as we can get SP.ControllingClient
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-3/+3
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* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-3/+3
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* refactor: slightly simplify testJustin Clark-Casey (justincc)2011-07-091-4/+1
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* Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ↵Justin Clark-Casey (justincc)2011-07-091-1/+1
| | | | effects and return object
* Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵Justin Clark-Casey (justincc)2011-07-091-0/+72
AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests.