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2010-10-29Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)1-29/+18
commenting out most of them as per Mic
2010-10-29Bunch of fixes that reduce the number of times appearanceMaster ScienceSim1-24/+49
and avatar data are sent. And the number of times they are stored.
2010-10-28Configuration of persistent baked textures and save/send delays.Master ScienceSim1-4/+14
2010-10-28Added background thread to handle delayed send and save of appearanceMaster ScienceSim1-55/+164
to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
2010-10-26Made the check for texture assets asynchronous. This is one part ofMaster ScienceSim1-7/+10
a bigger clean up that needs to happen around locks on appearance.
2010-10-25Half of the compatibility is working. Login into a new region withMaster ScienceSim1-1/+1
old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-87/+150
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)1-1/+1
2010-06-13Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto1-1/+1
neighbours.
2010-02-05minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)1-2/+4
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-22/+7
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-7/+22
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-13Several more buglets removed.Diva Canto1-2/+1
2010-01-11Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto1-7/+10
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+1
2010-01-10CommunicationsManager is practically empty. Only NetworkServersInfo is there.Diva Canto1-7/+10
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto1-10/+5
* HG is seriously broken here * Compiles. Untested.
2009-08-18jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024Diva Canto1-1/+2
2009-08-13Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵Diva Canto1-1/+1
starting to get on my nerves.
2009-08-13Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto1-30/+15
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-10/+10
2009-02-12* optimized usings.lbsa711-13/+10
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-02* Removed erroneous reference to the Data.Base Frameworklbsa711-1/+0
2009-01-06* prune and regrade log messages relating to client login and logoutJustin Clarke Casey1-4/+4
2008-11-13From: awebb@us.ibm.comSean Dague1-1/+1
Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).
2008-11-04* minor: doc and log message tweaking for wearablesJustin Clarke Casey1-4/+15
2008-10-28* minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey1-10/+14
logging messages
2008-10-28* minor: Doc and log message tidy upJustin Clarke Casey1-3/+2
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
2008-10-27* cleanup: Update the avatar factory (appearance module) in ↵Justin Clarke Casey1-199/+80
Region/Environment and use that instead of the Region/Modules/AvatarFactory * Remove the AvatarFactory dll
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-13/+13
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey1-1/+1
prefixes
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-338/+338
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-338/+338
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-02changing more references to OpenSim.DataSean Dague1-2/+2
2008-03-25checking that these two files are commented outMW1-1/+0
2008-03-25Moved Avatar appearance Factory to its own project so that the reference to ↵MW1-1/+3
MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25* Refactored out circular reference in Region.Environment <-> ↵lbsa711-1/+1
Framework.Data.Base We REALLY need to get the db layer sorted soon...
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-2/+1
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-03-03* Renamed the Data Framework namespaceslbsa711-1/+1
2008-02-15Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵MW1-27/+28
being persisted.
2008-02-14More work on trying to get AvatarFactoryModule to play nicely with multiple ↵MW1-63/+80
threads
2008-02-14Added "better" multi thread handling to AvatarFactoryModule, which uses ↵MW1-23/+120
EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
2008-02-14Revert the index -> Add changes made in AvatarFactoryModule previously. It ↵Justin Clarke Casey1-2/+2
appears that in conjunction with MW's locking changes, that two threads may race to create the avatar appearance in the TryGetAvatarAppearance() method. Moving off Add will mean the second replaces the first instead of throwing the exception. This may still not be a good permanent solution - more extensively locking or a code rearrangement could be better. I'm going to leave this in MW's much more familiar hands now.
2008-02-13* Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey1-1/+3
all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client. the attached patch fixes all LoadFromFileX(.) methods. Thanks! * Also small build fix for AvatarFactoryModule
2008-02-13Added some locks on the cache Dictionary in AvatarFactoryModule.MW1-10/+25
2008-02-13* Fix for mantis 522. However, I would be a little surprised if this code ↵Justin Clarke Casey1-3/+3
did much anyway, so perhaps it's not currently in use.