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* A couple of more ways attachment point is sentLatif Khalifa2010-10-151-0/+8
| | | | Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* Don't distroy attachments when using viewer 2.1+, strip multiple attachment dataLatif Khalifa2010-10-141-0/+4
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* Formatting cleanup.Jeff Ames2010-10-041-1/+1
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* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-7/+3
| | | | MapAndArray collection
* Rename now protected method SetAttachmentInventoryStatus() to ↵Justin Clark-Casey (justincc)2010-09-131-4/+4
| | | | ShowAttachInUserInventory() to match ShowDetachInUserInventory()
* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-131-5/+13
| | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
* If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)2010-09-131-4/+2
| | | | | | attachment as shown in inventory Doing this results in a null reference exception
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-131-2/+4
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* Formatting cleanup.Jeff Ames2010-09-121-12/+12
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+1
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* Fix yet another cause of "Ghost attachments"Melanie Thielker2010-09-061-3/+12
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* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-011-7/+74
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* refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵Justin Clark-Casey (justincc)2010-08-311-9/+5
| | | | rather than filter sp.Attachments list directly
* refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)2010-08-261-2/+58
| | | | since this appears to relate solely to attachments
* refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)2010-08-261-1/+20
| | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-1/+1
| | | | conditions in linking and unlinking
* Change the (hackish) constant to match the changed enum for attachsMelanie Thielker2010-08-071-2/+2
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* move attachment subscription events into AttachmentsModule from scene.Justin Clark-Casey (justincc)2010-07-301-1/+22
| | | | restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
* convert attachments module from old region module style to newJustin Clark-Casey (justincc)2010-07-301-19/+25
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* Detach attachments displaced by other attachmentsMelanie Thielker2010-07-141-5/+19
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* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-54/+47
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Remove useless quaternion parameter from AttachObject sigMelanie Thielker2010-07-141-4/+4
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* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2010-06-131-1/+1
| | | | neighbours.
* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-21/+29
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* Reverting that last permissions check upon drop. Looks like all dropped ↵Diva Canto2010-06-091-10/+5
| | | | attachments are deleted from inventory.
* Bug fix on attachments: don't delete the item from inventory when it's ↵Diva Canto2010-06-091-4/+9
| | | | dropped on the ground.
* Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+2
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-0/+10
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* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-0/+32
| | | | AttachmentsModule
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-0/+12
| | | | AttachmentsModule
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-4/+4
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-1/+30
| | | | AttachmentsModule
* refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-121-0/+46
| | | | AttachmentsModule
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-1/+31
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* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-4/+4
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* refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-15/+56
| | | | need to rationalize method names later
* refactor: move another AttachObject methodJustin Clark-Casey (justincc)2010-03-051-1/+46
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* refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2010-03-051-0/+30
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* refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-0/+141