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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-07-06
minor: Remove some wrong comments in attachments regression tests
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-07-06
Add assert to attachment regression tests to check that number of objects in ...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-07-06
refactor: extract method UpdateUserInventoryWithAttachment() from AttachObjec...
Justin Clark-Casey (justincc)
1
-29
/
+38
2012-07-05
Add OSSL function osForceAttachToAvatarFromInventory()
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-28
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG direct...
Justin Clark-Casey (justincc)
2
-40
/
+45
2012-06-28
Rather than iterating through all SOGs in the scene looking for the one that ...
Justin Clark-Casey (justincc)
1
-24
/
+17
2012-06-28
Remove code that tried to delete an attachment back to inventory if RezSingle...
Justin Clark-Casey (justincc)
1
-6
/
+1
2012-06-27
refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...
Justin Clark-Casey (justincc)
1
-0
/
+50
2012-06-27
Automatically disable log4net before each regression test so that logging is ...
Justin Clark-Casey (justincc)
1
-3
/
+1
2012-06-26
refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of loca...
Justin Clark-Casey (justincc)
1
-40
/
+26
2012-06-26
refactor: Use local attachment module variables instead of global m_attMod.
Justin Clark-Casey (justincc)
1
-11
/
+10
2012-06-26
refactor: make m_presence a local variable in all AttachmentsModuleTests sinc...
Justin Clark-Casey (justincc)
1
-26
/
+25
2012-06-26
Add regression test to check that attachments in source region are deleting w...
Justin Clark-Casey (justincc)
1
-18
/
+115
2012-06-25
When attachments are being saved and deleted for a closing root agent, delete...
Justin Clark-Casey (justincc)
1
-12
/
+21
2012-06-25
In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-22
Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAtt...
Justin Clark-Casey (justincc)
1
-10
/
+0
2012-06-22
refactor AttachmentsModule tests to use a common method for standard attachme...
Justin Clark-Casey (justincc)
1
-70
/
+69
2012-06-22
Add regression test for updating attachment position
Justin Clark-Casey (justincc)
1
-0
/
+30
2012-06-14
correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsM...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-06-14
Fix a bug where scene objects attached as HUDs through scripts would not disa...
Justin Clark-Casey (justincc)
1
-0
/
+13
2012-05-25
Resolve some mono compiler warnings.
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-05-23
Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-05-23
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
2
-137
/
+82
2012-05-05
Fire the scripting changed event with CHANGED_OWNER when an object that has c...
Justin Clark-Casey (justincc)
1
-9
/
+9
2012-04-27
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-04-25
Comment out some debug ATTACHMENTS log messages for now.
Justin Clark-Casey (justincc)
1
-15
/
+14
2012-04-24
Minor improvements to logging
Oren Hurvitz
1
-1
/
+3
2012-04-07
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2
-12
/
+13
2012-02-01
Prevent a changed attachment that has been saved from being saved again.
Melanie
1
-0
/
+1
2012-02-01
Straighten out some attachment mess. Don't save attachment states for HG
Melanie
1
-11
/
+8
2012-01-07
Don't try to save a NPCs attachment states on NPC delete
Melanie
1
-0
/
+8
2011-12-09
Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
1
-1
/
+1
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-10-04
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
2
-361
/
+375
2011-10-03
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2
-95
/
+73
2011-10-03
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
1
-5
/
+4
2011-09-30
Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
1
-3
/
+53
2011-09-13
Don't try and delete attachments for child agent close
Justin Clark-Casey (justincc)
1
-0
/
+32
2011-09-13
Remove code from DetachSingleAttachmentToInv() that sets group changed on all...
Justin Clark-Casey (justincc)
1
-11
/
+0
2011-09-13
remove redunant itemID and agentID arguments from UpdateKnownItem().
Justin Clark-Casey (justincc)
1
-6
/
+4
2011-09-13
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-13
minor: remove redundant grp != null check from AM.UpdateKnownItem()
Justin Clark-Casey (justincc)
1
-36
/
+33
2011-09-13
Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
1
-42
/
+77
2011-09-13
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
1
-3
/
+14
2011-09-12
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
1
-175
/
+207
2011-09-08
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
1
-3
/
+7
2011-09-06
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
1
-14
/
+19
2011-09-06
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
1
-3
/
+3
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