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My fork of OpenSim for IG and MG, called SledjChisl.
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Attachments
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AttachmentsModule.cs
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2011-09-12
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
1
-175
/
+207
2011-09-06
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
1
-14
/
+19
2011-09-06
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-09-06
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
1
-11
/
+2
2011-09-06
get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
1
-28
/
+0
2011-09-06
Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
1
-6
/
+2
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
1
-28
/
+48
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
1
-6
/
+0
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
1
-0
/
+10
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
1
-12
/
+7
2011-08-30
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-30
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-08-30
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
1
-0
/
+18
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-0
/
+38
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
1
-11
/
+10
2011-08-30
Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
1
-2
/
+10
2011-08-27
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
1
-21
/
+21
2011-08-27
refactor: camel case AttachmentPoint method arg as per code standards
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-08-27
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
1
-7
/
+6
2011-08-26
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
1
-10
/
+5
2011-08-26
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
1
-1
/
+29
2011-08-26
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
1
-9
/
+10
2011-08-26
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
1
-7
/
+18
2011-08-26
Downgrade warning about not saving unchanged attachment to debug instead, and...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-26
Fix a very recent regression from llAttachToAvatar() fix where I accidentally...
Justin Clark-Casey (justincc)
1
-5
/
+1
2011-08-24
Remove forcing of phantom on ground attached objects - attachments can be bot...
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-08-24
Make objects attached from the ground phantom
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-08-24
return InventoryItemBase from AddSceneObjectAsAttachment()
Justin Clark-Casey (justincc)
1
-8
/
+4
2011-08-24
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
1
-2
/
+100
2011-08-24
refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-24
add TestAddAttachmentFromGround() regression test
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-24
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
1
-10
/
+25
2011-08-23
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
1
-6
/
+5
2011-08-23
If an object failed to attach due to an exception, then try and detach it fro...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-08-22
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
1
-55
/
+80
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-17
comment out noisy attachments logging
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-08-17
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-17
Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-10
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-07-15
If object is an attachment, make llGetVel() return the avatar's speed rather ...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-04-28
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...
Diva Canto
1
-7
/
+6
2011-01-25
Removed a few more spurious appearance saves. When an avatar
Mic Bowman
1
-12
/
+10
2010-12-14
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...
Justin Clark-Casey (justincc)
1
-0
/
+16
2010-11-23
Only perform the take object permissions check if an object is being attached...
Justin Clark-Casey (justincc)
1
-55
/
+50
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-22
/
+12
2010-11-08
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2010-11-08
Detach attachments displaced by other attachments
Melanie
1
-4
/
+8
2010-10-29
Bunch of fixes that reduce the number of times appearance
Master ScienceSim
1
-19
/
+13
2010-10-20
Major refactoring of appearance handling.
Master ScienceSim
1
-8
/
+8
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