index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
CoreModules
/
Avatar
/
Attachments
/
AttachmentsModule.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2013-01-04
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...
Justin Clark-Casey (justincc)
1
-1
/
+4
2013-01-04
Fix problem where object attached from ground often does not get attached pro...
Justin Clark-Casey (justincc)
1
-9
/
+1
2012-10-31
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-10-02
implementing osDropAttachment & osDropAttachmentAt
SignpostMarv
1
-1
/
+10
2012-09-29
Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object...
Justin Clark-Casey (justincc)
1
-11
/
+17
2012-09-22
Guard against inventory get failures.
Diva Canto
1
-0
/
+3
2012-08-20
Fix scripted detach of temp attachments
Melanie
1
-6
/
+2
2012-08-14
As per lindn spec, disable detach and drop for temp attachments
Melanie
1
-0
/
+8
2012-08-14
Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
1
-14
/
+27
2012-07-23
Change attachment handling to remove object from the scene first as per
Melanie
1
-29
/
+59
2012-07-20
Fix the order of operations on detach. The object must always be serialized
Melanie
1
-6
/
+10
2012-07-17
Restore update of inventory item on derez/logout. This is necessary to updat...
Justin Clark-Casey (justincc)
1
-1
/
+6
2012-07-17
Stop sending the viewer an inventory create message if a known attachment ite...
Justin Clark-Casey (justincc)
1
-4
/
+1
2012-07-11
Add regression TestDetachScriptedAttachmentToInventory()
Justin Clark-Casey (justincc)
1
-5
/
+11
2012-07-10
When an attachment is detached to inv or derezzed, stop the scripts, update t...
Justin Clark-Casey (justincc)
1
-6
/
+14
2012-07-09
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-07-06
refactor: extract method UpdateUserInventoryWithAttachment() from AttachObjec...
Justin Clark-Casey (justincc)
1
-29
/
+38
2012-06-28
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG direct...
Justin Clark-Casey (justincc)
1
-37
/
+41
2012-06-28
Rather than iterating through all SOGs in the scene looking for the one that ...
Justin Clark-Casey (justincc)
1
-24
/
+17
2012-06-28
Remove code that tried to delete an attachment back to inventory if RezSingle...
Justin Clark-Casey (justincc)
1
-6
/
+1
2012-06-27
refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...
Justin Clark-Casey (justincc)
1
-0
/
+50
2012-06-25
When attachments are being saved and deleted for a closing root agent, delete...
Justin Clark-Casey (justincc)
1
-12
/
+21
2012-06-25
In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-22
Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAtt...
Justin Clark-Casey (justincc)
1
-10
/
+0
2012-06-14
correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsM...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-06-14
Fix a bug where scene objects attached as HUDs through scripts would not disa...
Justin Clark-Casey (justincc)
1
-0
/
+13
2012-05-25
Resolve some mono compiler warnings.
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-05-23
Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-05-23
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
1
-135
/
+71
2012-05-05
Fire the scripting changed event with CHANGED_OWNER when an object that has c...
Justin Clark-Casey (justincc)
1
-9
/
+9
2012-04-25
Comment out some debug ATTACHMENTS log messages for now.
Justin Clark-Casey (justincc)
1
-15
/
+14
2012-04-24
Minor improvements to logging
Oren Hurvitz
1
-1
/
+3
2012-04-07
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
1
-10
/
+10
2012-02-01
Prevent a changed attachment that has been saved from being saved again.
Melanie
1
-0
/
+1
2012-02-01
Straighten out some attachment mess. Don't save attachment states for HG
Melanie
1
-11
/
+8
2012-01-07
Don't try to save a NPCs attachment states on NPC delete
Melanie
1
-0
/
+8
2011-12-09
Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
1
-1
/
+1
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-10-04
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
1
-360
/
+374
2011-10-03
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
1
-90
/
+68
2011-10-03
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
1
-5
/
+4
2011-09-30
Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
1
-3
/
+53
2011-09-13
Remove code from DetachSingleAttachmentToInv() that sets group changed on all...
Justin Clark-Casey (justincc)
1
-11
/
+0
2011-09-13
remove redunant itemID and agentID arguments from UpdateKnownItem().
Justin Clark-Casey (justincc)
1
-6
/
+4
2011-09-13
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-13
minor: remove redundant grp != null check from AM.UpdateKnownItem()
Justin Clark-Casey (justincc)
1
-36
/
+33
2011-09-13
Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
1
-42
/
+77
2011-09-13
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
1
-3
/
+14
[next]