Commit message (Collapse) | Author | Files | Lines | ||
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2011-08-10 | implement osNpcStopMoveTo() to cancel any current move target | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2011-07-15 | If object is an attachment, make llGetVel() return the avatar's speed rather ↵ | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
than the object's own zero speed. As per http://opensimulator.org/mantis/view.php?id=5575 | |||||
2011-04-28 | Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵ | Diva Canto | 1 | -7/+6 | |
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. | |||||
2011-01-25 | Removed a few more spurious appearance saves. When an avatar | Mic Bowman | 1 | -12/+10 | |
enters a region the attachments module tries to update the appearance with attachments that are already part of the appearance. Just added a check to only save if the attachments weren't there before. | |||||
2010-12-14 | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵ | Justin Clark-Casey (justincc) | 1 | -0/+16 | |
used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout | |||||
2010-11-23 | Only perform the take object permissions check if an object is being ↵ | Justin Clark-Casey (justincc) | 1 | -55/+50 | |
attached directly from the scene, not from existing inventory | |||||
2010-11-16 | Change the way attachments are persisted. Editing a worn attachment will now | Melanie | 1 | -22/+12 | |
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching. | |||||
2010-11-08 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2010-11-08 | Detach attachments displaced by other attachments | Melanie | 1 | -4/+8 | |
2010-10-29 | Bunch of fixes that reduce the number of times appearance | Master ScienceSim | 1 | -19/+13 | |
and avatar data are sent. And the number of times they are stored. | |||||
2010-10-20 | Major refactoring of appearance handling. | Master ScienceSim | 1 | -8/+8 | |
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. | |||||
2010-10-15 | A couple of more ways attachment point is sent | Latif Khalifa | 1 | -0/+8 | |
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
2010-10-14 | Don't distroy attachments when using viewer 2.1+, strip multiple attachment data | Latif Khalifa | 1 | -0/+4 | |
2010-10-04 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2010-09-30 | Prevent dropping someone else's attachments | Melanie | 1 | -0/+3 | |
2010-09-16 | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 1 | -7/+3 | |
MapAndArray collection | |||||
2010-09-13 | Rename now protected method SetAttachmentInventoryStatus() to ↵ | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
ShowAttachInUserInventory() to match ShowDetachInUserInventory() | |||||
2010-09-13 | Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface | Justin Clark-Casey (justincc) | 1 | -5/+13 | |
No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately | |||||
2010-09-13 | If attachment fails (e.g. because asset wasn't found) then don't try to set ↵ | Justin Clark-Casey (justincc) | 1 | -4/+2 | |
attachment as shown in inventory Doing this results in a null reference exception | |||||
2010-09-13 | minor: Clean up log messages generated when an item is attached | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
2010-09-12 | Formatting cleanup. | Jeff Ames | 1 | -12/+12 | |
2010-09-10 | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 1 | -1/+1 | |
2010-09-06 | Fix yet another cause of "Ghost attachments" | Melanie Thielker | 1 | -3/+12 | |
2010-09-01 | refactor: move SOG.AttachToAgent() into AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -7/+74 | |
2010-08-31 | refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵ | Justin Clark-Casey (justincc) | 1 | -9/+5 | |
rather than filter sp.Attachments list directly | |||||
2010-08-26 | refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵ | Justin Clark-Casey (justincc) | 1 | -2/+58 | |
since this appears to relate solely to attachments | |||||
2010-08-26 | refactor: break out attachment position change code in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+20 | |
Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions. | |||||
2010-08-26 | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
conditions in linking and unlinking | |||||
2010-08-07 | Change the (hackish) constant to match the changed enum for attachs | Melanie Thielker | 1 | -2/+2 | |
2010-07-30 | move attachment subscription events into AttachmentsModule from scene. | Justin Clark-Casey (justincc) | 1 | -1/+22 | |
restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events. | |||||
2010-07-30 | convert attachments module from old region module style to new | Justin Clark-Casey (justincc) | 1 | -19/+25 | |
2010-07-14 | Detach attachments displaced by other attachments | Melanie Thielker | 1 | -5/+19 | |
2010-07-14 | Major attachments cleanup. Remove unused AttachObject ClientView method | Melanie | 1 | -54/+47 | |
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters | |||||
2010-07-14 | Remove useless quaternion parameter from AttachObject sig | Melanie Thielker | 1 | -4/+4 | |
2010-06-13 | Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵ | Diva Canto | 1 | -1/+1 | |
neighbours. | |||||
2010-06-09 | Bug fix on attachments: attach->drop->attach works now. | Diva Canto | 1 | -21/+29 | |
2010-06-09 | Reverting that last permissions check upon drop. Looks like all dropped ↵ | Diva Canto | 1 | -10/+5 | |
attachments are deleted from inventory. | |||||
2010-06-09 | Bug fix on attachments: don't delete the item from inventory when it's ↵ | Diva Canto | 1 | -4/+9 | |
dropped on the ground. | |||||
2010-04-19 | Avoid duplicate script resumes. Move resume calls to more logical places | Melanie Thielker | 1 | -1/+1 | |
2010-04-19 | All scripts are now created suspended and are only unsuspended when the object | Melanie | 1 | -1/+2 | |
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable. | |||||
2010-04-17 | refactor: move DeatchObject() into the AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
2010-04-16 | refactor: crudely move DetachSingleAttachmentToGround() over to the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+32 | |
AttachmentsModule | |||||
2010-04-16 | refactor: crudely move the RezMultipleAttachments() method into the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+12 | |
AttachmentsModule | |||||
2010-03-19 | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 1 | -4/+4 | |
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | |||||
2010-03-12 | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+30 | |
AttachmentsModule | |||||
2010-03-12 | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵ | Justin Clark-Casey (justincc) | 1 | -0/+46 | |
AttachmentsModule | |||||
2010-03-12 | refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -1/+31 | |
2010-03-10 | Formatting cleanup. Add copyright notices. | Jeff Ames | 1 | -4/+4 | |
2010-03-06 | refactor: Move DetachSingleAttachmentToInv to region module | Justin Clark-Casey (justincc) | 1 | -15/+56 | |
need to rationalize method names later | |||||
2010-03-05 | refactor: move another AttachObject method | Justin Clark-Casey (justincc) | 1 | -1/+46 | |