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path: root/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs (unfollow)
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2011-08-10implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)1-2/+2
2011-07-15If object is an attachment, make llGetVel() return the avatar's speed rather ↵Justin Clark-Casey (justincc)1-1/+0
than the object's own zero speed. As per http://opensimulator.org/mantis/view.php?id=5575
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto1-7/+6
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-01-25Removed a few more spurious appearance saves. When an avatarMic Bowman1-12/+10
enters a region the attachments module tries to update the appearance with attachments that are already part of the appearance. Just added a check to only save if the attachments weren't there before.
2010-12-14reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵Justin Clark-Casey (justincc)1-0/+16
used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-11-23Only perform the take object permissions check if an object is being ↵Justin Clark-Casey (justincc)1-55/+50
attached directly from the scene, not from existing inventory
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-22/+12
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-11-08Formatting cleanup.Jeff Ames1-1/+1
2010-11-08Detach attachments displaced by other attachmentsMelanie1-4/+8
2010-10-29Bunch of fixes that reduce the number of times appearanceMaster ScienceSim1-19/+13
and avatar data are sent. And the number of times they are stored.
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-8/+8
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-15A couple of more ways attachment point is sentLatif Khalifa1-0/+8
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-14Don't distroy attachments when using viewer 2.1+, strip multiple attachment dataLatif Khalifa1-0/+4
2010-10-04Formatting cleanup.Jeff Ames1-1/+1
2010-09-30Prevent dropping someone else's attachmentsMelanie1-0/+3
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-7/+3
MapAndArray collection
2010-09-13Rename now protected method SetAttachmentInventoryStatus() to ↵Justin Clark-Casey (justincc)1-4/+4
ShowAttachInUserInventory() to match ShowDetachInUserInventory()
2010-09-13Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)1-5/+13
No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
2010-09-13If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)1-4/+2
attachment as shown in inventory Doing this results in a null reference exception
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)1-2/+4
2010-09-12Formatting cleanup.Jeff Ames1-12/+12
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-1/+1
2010-09-06Fix yet another cause of "Ghost attachments"Melanie Thielker1-3/+12
2010-09-01refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)1-7/+74
2010-08-31refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵Justin Clark-Casey (justincc)1-9/+5
rather than filter sp.Attachments list directly
2010-08-26refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)1-2/+58
since this appears to relate solely to attachments
2010-08-26refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)1-1/+20
Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-1/+1
conditions in linking and unlinking
2010-08-07Change the (hackish) constant to match the changed enum for attachsMelanie Thielker1-2/+2
2010-07-30move attachment subscription events into AttachmentsModule from scene.Justin Clark-Casey (justincc)1-1/+22
restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
2010-07-30convert attachments module from old region module style to newJustin Clark-Casey (justincc)1-19/+25
2010-07-14Detach attachments displaced by other attachmentsMelanie Thielker1-5/+19
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-54/+47
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-4/+4
2010-06-13Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto1-1/+1
neighbours.
2010-06-09Bug fix on attachments: attach->drop->attach works now.Diva Canto1-21/+29
2010-06-09Reverting that last permissions check upon drop. Looks like all dropped ↵Diva Canto1-10/+5
attachments are deleted from inventory.
2010-06-09Bug fix on attachments: don't delete the item from inventory when it's ↵Diva Canto1-4/+9
dropped on the ground.
2010-04-19Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker1-1/+1
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-1/+2
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-04-17refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)1-0/+10
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)1-0/+32
AttachmentsModule
2010-04-16refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)1-0/+12
AttachmentsModule
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-4/+4
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)1-1/+30
AttachmentsModule
2010-03-12refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)1-0/+46
AttachmentsModule
2010-03-12refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)1-1/+31
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-4/+4
2010-03-06refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)1-15/+56
need to rationalize method names later
2010-03-05refactor: move another AttachObject methodJustin Clark-Casey (justincc)1-1/+46