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path: root/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs (unfollow)
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2012-07-10When an attachment is detached to inv or derezzed, stop the scripts, update t...Justin Clark-Casey (justincc)1-6/+14
2012-07-09Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)1-0/+9
2012-07-06refactor: extract method UpdateUserInventoryWithAttachment() from AttachObjec...Justin Clark-Casey (justincc)1-29/+38
2012-06-28Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG direct...Justin Clark-Casey (justincc)1-37/+41
2012-06-28Rather than iterating through all SOGs in the scene looking for the one that ...Justin Clark-Casey (justincc)1-24/+17
2012-06-28Remove code that tried to delete an attachment back to inventory if RezSingle...Justin Clark-Casey (justincc)1-6/+1
2012-06-27refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...Justin Clark-Casey (justincc)1-0/+50
2012-06-25When attachments are being saved and deleted for a closing root agent, delete...Justin Clark-Casey (justincc)1-12/+21
2012-06-25In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment...Justin Clark-Casey (justincc)1-1/+1
2012-06-22Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAtt...Justin Clark-Casey (justincc)1-10/+0
2012-06-14correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsM...Justin Clark-Casey (justincc)1-1/+2
2012-06-14Fix a bug where scene objects attached as HUDs through scripts would not disa...Justin Clark-Casey (justincc)1-0/+13
2012-05-25Resolve some mono compiler warnings.Justin Clark-Casey (justincc)1-2/+0
2012-05-23Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not ...Justin Clark-Casey (justincc)1-1/+1
2012-05-23Fix bug where an avatar that had an object they owned attached through llAtta...Justin Clark-Casey (justincc)1-135/+71
2012-05-05Fire the scripting changed event with CHANGED_OWNER when an object that has c...Justin Clark-Casey (justincc)1-9/+9
2012-04-25Comment out some debug ATTACHMENTS log messages for now.Justin Clark-Casey (justincc)1-15/+14
2012-04-24Minor improvements to loggingOren Hurvitz1-1/+3
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)1-10/+10
2012-02-01Prevent a changed attachment that has been saved from being saved again.Melanie1-0/+1
2012-02-01Straighten out some attachment mess. Don't save attachment states for HGMelanie1-11/+8
2012-01-07Don't try to save a NPCs attachment states on NPC deleteMelanie1-0/+8
2011-12-09Add commented log lines to FetchInventoryDescendents2 path for future use.Justin Clark-Casey (justincc)1-0/+2
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-1/+1
2011-10-15remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-1/+1
2011-10-15factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)1-4/+1
2011-10-04Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake1-360/+374
2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake1-90/+68
2011-10-03Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake1-5/+4
2011-09-30Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)1-3/+53
2011-09-13Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)1-11/+0
2011-09-13remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)1-6/+4
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)1-1/+1
2011-09-13minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)1-36/+33
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)1-42/+77
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)1-3/+14
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)1-175/+207
2011-09-06refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)1-14/+19
2011-09-06rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)1-3/+3
2011-09-06Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)1-11/+2
2011-09-06get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)1-28/+0
2011-09-06Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)1-6/+2
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)1-28/+48
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-6/+0
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)1-0/+10
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-12/+7
2011-08-30remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)1-1/+1
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)1-1/+0
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)1-0/+18
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)1-0/+38