Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Tweaked the upload response and now at least uploading the mesh works. | Teravus Ovares (Dan Olivares) | 2010-10-14 | 2 | -16/+21 |
| | | | | * Binary error on downloading the mesh though.. so still not yet working. | ||||
* | Rename file + more testing and tweaking | Teravus Ovares (Dan Olivares) | 2010-10-14 | 1 | -9/+17 |
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* | * Partially complete stuff for Mesh support that Melanie wanted to see ↵ | Teravus Ovares (Dan Olivares) | 2010-10-14 | 2 | -0/+449 |
| | | | | | | | before it was done. * Shouldn't break the build. * Doesn't work yet either. | ||||
* | Fix a typo in previouis commit: start must not pass the end of the file | Latif Khalifa | 2010-10-09 | 1 | -2/+2 |
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* | weird line endings fix commit | Teravus Ovares (Dan Olivares) | 2010-10-09 | 1 | -7/+7 |
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* | Return error code instead of the last byte of the file if range is not ↵ | Latif Khalifa | 2010-10-09 | 1 | -1/+9 |
| | | | | satisfiable | ||||
* | In case when 1 single byte is requested (yes viewer does this) | Latif Khalifa | 2010-10-09 | 1 | -2/+2 |
| | | | | | | | | | | start of the ranges gets clamped with a wrong value. In case of a texture with 601 byte long texture the viewer request range 0-599 first, then 600- in which case both start and end should be 600. End can also be 0, valid request for the firt byte of the file is 0-0. Thanks to Thickbrick for explaining how HTTP range header works. | ||||
* | * Fixing length calculations for HTTP texture downloads (the end byte is ↵ | John Hurliman | 2010-09-13 | 1 | -4/+6 |
| | | | | inclusive in Range: headers) | ||||
* | minor: comment out high volume texture serving module debug message | Justin Clark-Casey (justincc) | 2010-06-30 | 1 | -2/+2 |
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* | Security fix: Allow only textures to be fetched using HTTP texture cap | Melanie Thielker | 2010-06-22 | 1 | -0/+12 |
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* | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 2010-05-09 | 1 | -0/+2 |
| | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | ||||
* | * Adds IAssetService.GetCached() to allow asset fetching from the local ↵ | John Hurliman | 2010-04-08 | 1 | -0/+220 |
cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership() |