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* Comment out texture CAPS 'texture not found' message for nowJustin Clark-Casey (justincc)2011-02-021-3/+1
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* minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2011-01-281-2/+2
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* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-01-212-4/+6
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* With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)2011-01-191-1/+1
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* Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-182-3/+3
| | | | Didn't touch the appearance related stuff.
* Fixed wrong commentDiva Canto2010-12-081-1/+1
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* Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase ↵Diva Canto2010-12-081-1/+1
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* Added ability for GetTexture to serve multiple formats. The format may come ↵Diva Canto2010-12-081-42/+202
| | | | as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2010-10-141-3/+3
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| * Kill some magic numbers in the mesh upload module and change the mesh assetMelanie2010-10-141-3/+3
| | | | | | | | type from 45 to 49 to match OMV trunk
* | * Replacing Magic numbers with EnumsTeravus Ovares (Dan Olivares)2010-10-142-4/+4
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* * A few additional cleanup elementsTeravus Ovares (Dan Olivares)2010-10-142-0/+6
| | | | | * At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong. * Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
* * Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'Teravus Ovares (Dan Olivares)2010-10-141-1/+1
| | | | * At this point. Visually, Mesh works OK. Remember peeps, this is still highly experimental from the viewer side as well as the Simulator side. There are known problems with the new beta viewers and attachment breaking so be careful until that's fixed. Additionally there some new properties in the Mesh Viewer that determine physics settings that are non-functional. More work will be done on that.
* * Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2010-10-142-16/+21
| | | | * Binary error on downloading the mesh though.. so still not yet working.
* Rename file + more testing and tweakingTeravus Ovares (Dan Olivares)2010-10-141-9/+17
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* * Partially complete stuff for Mesh support that Melanie wanted to see ↵Teravus Ovares (Dan Olivares)2010-10-142-0/+449
| | | | | | | before it was done. * Shouldn't break the build. * Doesn't work yet either.
* Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa2010-10-091-2/+2
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* weird line endings fix commitTeravus Ovares (Dan Olivares)2010-10-091-7/+7
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* Return error code instead of the last byte of the file if range is not ↵Latif Khalifa2010-10-091-1/+9
| | | | satisfiable
* In case when 1 single byte is requested (yes viewer does this)Latif Khalifa2010-10-091-2/+2
| | | | | | | | | | start of the ranges gets clamped with a wrong value. In case of a texture with 601 byte long texture the viewer request range 0-599 first, then 600- in which case both start and end should be 600. End can also be 0, valid request for the firt byte of the file is 0-0. Thanks to Thickbrick for explaining how HTTP range header works.
* * Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman2010-09-131-4/+6
| | | | inclusive in Range: headers)
* minor: comment out high volume texture serving module debug messageJustin Clark-Casey (justincc)2010-06-301-2/+2
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* Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker2010-06-221-0/+12
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* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-0/+2
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-081-0/+220
cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()