Commit message (Collapse) | Author | Age | Files | Lines | |
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* | minor: comment out high volume texture serving module debug message | Justin Clark-Casey (justincc) | 2010-06-30 | 1 | -2/+2 |
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* | Security fix: Allow only textures to be fetched using HTTP texture cap | Melanie Thielker | 2010-06-22 | 1 | -0/+12 |
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* | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 2010-05-09 | 1 | -0/+2 |
| | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | ||||
* | * Adds IAssetService.GetCached() to allow asset fetching from the local ↵ | John Hurliman | 2010-04-08 | 1 | -0/+220 |
cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership() |