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My fork of OpenSim for IG and MG, called SledjChisl.
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2010-10-14
* Replacing Magic numbers with Enums
Teravus Ovares (Dan Olivares)
2
-4
/
+4
2010-10-14
Kill some magic numbers in the mesh upload module and change the mesh asset
Melanie
1
-3
/
+3
2010-10-14
* A few additional cleanup elements
Teravus Ovares (Dan Olivares)
2
-0
/
+6
2010-10-14
* Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2010-10-14
* Tweaked the upload response and now at least uploading the mesh works.
Teravus Ovares (Dan Olivares)
2
-16
/
+21
2010-10-14
Rename file + more testing and tweaking
Teravus Ovares (Dan Olivares)
1
-9
/
+17
2010-10-14
* Partially complete stuff for Mesh support that Melanie wanted to see before...
Teravus Ovares (Dan Olivares)
2
-0
/
+449
2010-10-09
Fix a typo in previouis commit: start must not pass the end of the file
Latif Khalifa
1
-2
/
+2
2010-10-09
weird line endings fix commit
Teravus Ovares (Dan Olivares)
1
-7
/
+7
2010-10-09
Return error code instead of the last byte of the file if range is not satisf...
Latif Khalifa
1
-1
/
+9
2010-10-09
In case when 1 single byte is requested (yes viewer does this)
Latif Khalifa
1
-2
/
+2
2010-09-13
* Fixing length calculations for HTTP texture downloads (the end byte is incl...
John Hurliman
1
-4
/
+6
2010-06-30
minor: comment out high volume texture serving module debug message
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-06-30
minor: comment out high volume texture serving module debug message
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-06-22
Security fix: Allow only textures to be fetched using HTTP texture cap
Melanie Thielker
1
-0
/
+12
2010-05-09
* Fixed spamming the assets table with map tiles. The tile image ID is now st...
Diva Canto
1
-0
/
+2
2010-04-08
* Adds IAssetService.GetCached() to allow asset fetching from the local cache...
John Hurliman
1
-0
/
+220