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* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-071-0/+4
| | | | | | | figure out where that pesky deadlock is during test runs.
* * Refactor: Simplify InventoryFolderImpl. No functional change.Justin Clarke Casey2009-05-041-5/+1
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* * Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares2009-04-131-2/+14
| | | | routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-2/+1
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * refactor: Call StatsReporter methods directly rather than through Scene ↵Justin Clarke Casey2009-04-032-2/+2
| | | | | | | | (as WebStatsModule was doing) * Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
* * Adding some heuristic error correction to the j2k decoder module to combat ↵Teravus Ovares2009-03-281-1/+83
| | | | | | | | some of the situations that we see in mantis 3049 . * This may help people on certain 64 bit systems where the end byte position of each layer data packet is incorrect but the start positions are correct. * The console will still be extremely chatty with 'Inconsistent packet data in JPEG2000 stream:' messages, however.. if OpenSimulator was able to recover the data, it will say HURISTICS SUCCEEDED
* * Appearance patches suite: These patches are applied to allow libomv bots ↵Sean Dague2009-03-251-1/+3
| | | | | | | | | | | | to wear outfits in the future. This functionality will be upstreamed later. ** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas ** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run ** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads ** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better. *** TODO: Set better VisualParams value then 150 to everything
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-224-13/+13
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-4/+4
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-173-29/+29
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-162-2/+2
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * optimized usings.lbsa712009-02-1212-33/+20
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* * Reinstate tests that are now in CoreModulesJustin Clarke Casey2009-02-091-0/+1
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* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-0912-0/+3035
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules